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Exciting World Mod 1.041 - BETA


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Hello Everyone,

After fixing the Mayor bugs in the Exciting World Mod 1.04 I now Present the Version 1.041.

Most important fixes are: Balanced the new buildings a bit, removed not working changes, fixed a bug that disabled the scripting engine.

Also i changed the folder structure.

The next version is supposed to be 1.042 - FINAL

To get there please help me:

Please check what is working and what not and write here.

Please Notify me of inconsistency in the buildings, not working scripts and unbalanced stuff.

 

Installation:

        - Install the Modloader first:  https://github.com/javisar/ONI-Modloader
        - Delete All old files in the exciting world folder delete also all files named godtool*
        - Extract the Zip File to the modfolder. You find the zip at:

          https://github.com/rainbowdesign/OxygenNotIncluded-Mods/blob/master/ExcitingWorld1.041BetaTestversion.zip
        - Start a new game if you want to have the scripts running.

 

You find a general description with screenshots in:

 

If you want to check if the mod (or atleast the script engine is properly installed and working start with the setting Aquatic World it is supposed to look like this in the beginning;

AquaticWorld2.png

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Tested with my default and custom map and the script is working fine for me.  Water world + water grow is evil man.  Oh man, at least I will never have to worry about running out of water on that one :devilish: 

One bug I've noticed.  Bottler says it requires a pipe, but when a pipe with valid exit is installed it dumps the water onto the ground.   

Awesome work :)

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50 minutes ago, Nuclearmayhem said:

One bug I've noticed.  Bottler says it requires a pipe, but when a pipe with valid exit is installed it dumps the water onto the ground.  

Yes the original idea was to have it use first a pipe and if none is attached dump it, but it did not really work and i missed to remove the pipeoutput. I will quickly fix it

I changed it please retry i did not retest the mod afterwards.

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I added a new script for the godtool:

"Your world is passing the sun every few cycles and heating until its start to melt."

https://github.com/rainbowdesign/OxygenNotIncluded-Mods/blob/master/godtoolextrascripts/Sunflys.zip

Please test it and write me if its working as intended. First heating cycle is 90 and then + 100 till 390

Btw the "beta" of the exciting world is stable but not compatible with qol yet i will however have to make a new beta after the release.

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