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Some prices need rebalance and dynamic pricing


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Some prices are too much, you get thick fur for 40 oinc, but then one down feather is 40 oinc. With one thick fur you can craft something, down feathers need to have 5 or 10 to craft with it so best 5 or 10 oinc price for one. Food prices also set in way some foods not that good to buy.

* Meatballs should cost 5 oinc, They same price as Turkey Dinner but nowhere near in par (10 oinc).

* Honey Ham too expensive, much in par with Turkey Dinner, better have same price (10 oinc).

* Dragon pie then best 20 oinc price.

* Waffle too cheap, gives 60 health!!!! Should be 20 oinc.

 

Anything else some people think need different price?

And should have dynamic prices with sales and more expensive sometimes for challenge :)

maybe the more you buy something, the more it costs?
but would decrease over time, and have a max. price, because otherwise you'd end up with meatballs that costs 999 oincs. (if you just want those meatballs, no matter the price)

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