Jump to content

We need bosses that track you down


Recommended Posts

It's great having optional bosses, but a survival game like Don't Starve should really pressure you to go to the limit.

Bosses that track you down are one of the biggest reasons RoG is so well liked (IMO).

So, how about introducing new bosses. I'm not saying season specific only, maybe bosses which have a chance to spawn upon performing a simple action (like cutting grass), sort of like the Tiger Shark. Maybe make them start having a chance to spawn from year 2 onwards, when you already have the pith hat and gas masks (which make the seasons easy to deal with).

 

And please make one the bosses (any) have a drop that is used to make a bigger backpack, I'm always short of space because I carry all the tools.

Ugh, I always really hated that in any Don't Starve iterration. I really prefer you being able to seek them out at your will. Heaving to dispose a deerclops every winter really annoys me. Bearger is at least useful in cutting trees. Sealnado is really 100% pointless and all annoying. 

No thanks

I only half agree with you - now that you can go inside buildings, I don't know how that would play out. It did make me think of the three pigs and the big bad wolf however. So, maybe a Werewolf Giant - bigger than the Varg that attacks civilized areas only, near the end of the 3rd or 4th season. You would of course have help from the knight pigs but if you choose to stay inside, it will huff and puff and blow your house down, causing you to step out and fight it. 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...