mr peeps Posted October 24, 2018 Share Posted October 24, 2018 well... this is odd. In my game, I had 12 dupes. When I launched my dupe into space, suddenly 11. The rocket then rearived, and I have the "rocket ready to land" notification. And, of course, no duplicant has returned. It still says it's been assigned to him, but alas, no dupe. Is something wrong here? PS: In the rocket criteria place, it still has "astronaut" checked. Link to comment https://forums.kleientertainment.com/forums/topic/97369-how-to-get-dupes-to-leave-rocket/ Share on other sites More sharing options...
SkunkMaster Posted October 24, 2018 Share Posted October 24, 2018 you assign another dupe. that should throw the one assigned out.. then you unassign the dupe you assigned to get the other one out.. Yes, the system is a bit wonky atm. Link to comment https://forums.kleientertainment.com/forums/topic/97369-how-to-get-dupes-to-leave-rocket/#findComment-1102176 Share on other sites More sharing options...
Gurgel Posted October 24, 2018 Share Posted October 24, 2018 I do like the "fall out of rocket screaming" approach to disembarkation though Link to comment https://forums.kleientertainment.com/forums/topic/97369-how-to-get-dupes-to-leave-rocket/#findComment-1102217 Share on other sites More sharing options...
Sasza22 Posted October 24, 2018 Share Posted October 24, 2018 The dupe assigned to the rocket remains assigned to it after it lands. To unassign you need to assign another so he leaves. If he`s in a jet suit he will insatantly board the rocket after falling from it on land. If in regular exo he won`t board it unless you extend the gantry (you can unassgin him during that). You can use the gantry automation to make sure the dupe stays outside, unelss of course you are using jet suits. Link to comment https://forums.kleientertainment.com/forums/topic/97369-how-to-get-dupes-to-leave-rocket/#findComment-1102270 Share on other sites More sharing options...
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