thejams Posted October 23, 2018 Share Posted October 23, 2018 Is there a way to get dupes to dress a certain clothing item when passing a certain checkpoint (like for example don a sweater when entering a cold biome)? Otherwise is there any negative impact if they wear something like a sweater constantly? Link to comment https://forums.kleientertainment.com/forums/topic/97335-clothing-checkpoint/ Share on other sites More sharing options...
Oozinator Posted October 23, 2018 Share Posted October 23, 2018 Just now, thejams said: .. Otherwise is there any negative impact if they wear something like a sweater constantly? Dunno if it's still that way, but wrong insulation could cause hypothermia/heatstroke. Give them snazzy suits. Link to comment https://forums.kleientertainment.com/forums/topic/97335-clothing-checkpoint/#findComment-1101853 Share on other sites More sharing options...
chemie Posted October 23, 2018 Share Posted October 23, 2018 Answer is no which is why sweaters never made sense. Plus exosuits are far better option for extremes in temperature Link to comment https://forums.kleientertainment.com/forums/topic/97335-clothing-checkpoint/#findComment-1101855 Share on other sites More sharing options...
thejams Posted October 23, 2018 Author Share Posted October 23, 2018 Yeah, map had no tumble reed close by, so had to explore without exosuits. Found some lockers in a nearby cold biome so was thinking if I could use the sweaters effectively. Unfortunately dupes kinda refuse to wear them anyway and without automation it's almost unusable. Well getting mu first exosuit so it doesn't make much difference. The positive is that I learned exploration without exosuits is not all that difficult even on miserable/fatalistic/surrounded by slime. One just needs to plan accordingly and setup slime handling (luckily had bleach stone nearby). Link to comment https://forums.kleientertainment.com/forums/topic/97335-clothing-checkpoint/#findComment-1101912 Share on other sites More sharing options...
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