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Ability to move pig houses and shops as mid-late game options


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I haven't gotten too far in the game in terms of being able to build houses, so correct me if I'm wrong, as I'm basing this off of what I've asked others. My suggestion is giving the player the ability to move pig houses/shops after they fufilled certain criteria. Maybe a step after giving the Pig Queen her crown, idk. Its just that if you place a house and don't like where its been placed, you're stuck with it forever. Thanks.

3 hours ago, Computer-7 said:
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In the second pig village if you give the crown the queen wormant drops to the pig queen you can unlock an item in the display which will allow you to build new pig houses 

I know that part. I should have been clearer. I meant the ability to move the houses after its been placed down. I'm pretty sure that's not possible.

11 hours ago, lakhnish said:

I know that part. I should have been clearer. I meant the ability to move the houses after its been placed down. I'm pretty sure that's not possible.

sounds like its just the abbillity to destroy the houses, and then being able to rebuild/build them in another location

16 hours ago, metallichydra said:

sounds like its just the abbillity to destroy the houses, and then being able to rebuild/build them in another location

I never said destroy the houses, just move, but I see your point. My mindset was more like the picture below as a simple example. I built a house/shop on the left side of the road, but some time later I decide that I don't like where I placed it and want to move it to the right side of the road. Since I was the one to place it, I should be able to move it and this shouldn't apply to already existing pig structures. It was more of a concern for mega basing if and when a player builds quite a few homes, but decides they don't like the arrangement some time later. 

20181021171807_1.jpg

8 hours ago, lakhnish said:

I never said destroy the houses, just move, but I see your point. My mindset was more like the picture below as a simple example. I built a house/shop on the left side of the road, but some time later I decide that I don't like where I placed it and want to move it to the right side of the road. Since I was the one to place it, I should be able to move it and this shouldn't apply to already existing pig structures. It was more of a concern for mega basing if and when a player builds quite a few homes, but decides they don't like the arrangement some time later. 

20181021171807_1.jpg

thats why its important you can destroy them, cause if you one day decides to build 100 pig houses, and the next day you only want 50.
if they can't get destroyed, they could fill up too much space.

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