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Making a dumb character - Locking default recipies


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I know that it's possible to have a character know a thing from the get-go,

inst:DoTaskInTime(0, function(inst)
	inst.components.builder:AddRecipe("thingy")
	inst:PushEvent("unlockrecipe", { recipe = "thingy" })
	end)

So what would be the opposite? The idea being needing to use a Science Machine to prototype the locked out recipes.

Edited by icantevenname
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