icantevenname Posted October 9, 2018 Share Posted October 9, 2018 (edited) I know that it's possible to have a character know a thing from the get-go, inst:DoTaskInTime(0, function(inst) inst.components.builder:AddRecipe("thingy") inst:PushEvent("unlockrecipe", { recipe = "thingy" }) end) So what would be the opposite? The idea being needing to use a Science Machine to prototype the locked out recipes. Edited October 9, 2018 by icantevenname Added info Link to comment Share on other sites More sharing options...
Lumina Posted October 9, 2018 Share Posted October 9, 2018 I'm pretty sure this is possible, i saw code doing this to ensure that a character that has a variation of an existing recipe will not have the original recipe. I hope it can help your search. Link to comment Share on other sites More sharing options...
icantevenname Posted October 10, 2018 Author Share Posted October 10, 2018 19 hours ago, Lumina said: I'm pretty sure this is possible, i saw code doing this to ensure that a character that has a variation of an existing recipe will not have the original recipe. I hope it can help your search. Can you point me in the direction of this mod? Link to comment Share on other sites More sharing options...
Lumina Posted October 10, 2018 Share Posted October 10, 2018 No, i tried to find examples but couldn't. I'm pretty sure i saw similar requests in the past, but can't find them again. Link to comment Share on other sites More sharing options...
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