mathmanican Posted October 15, 2018 Share Posted October 15, 2018 Just now, alficles said: Ah, I see. And here I was hoping I could go build a rocket for the super-coolant. You will, soon. Just give them time (hopefully this week), or it might be 2 months out. I really hope it's this week. Link to comment https://forums.kleientertainment.com/forums/topic/96100-running-a-steam-turbine-with-an-aquatuner/page/2/#findComment-1095221 Share on other sites More sharing options...
alficles Posted October 15, 2018 Share Posted October 15, 2018 Just now, mathmanican said: soon As always. Link to comment https://forums.kleientertainment.com/forums/topic/96100-running-a-steam-turbine-with-an-aquatuner/page/2/#findComment-1095223 Share on other sites More sharing options...
psusi Posted October 16, 2018 Share Posted October 16, 2018 On 10/14/2018 at 8:04 PM, mathmanican said: The new update fixed the aquatuner overheat bug. It now does break from overheating. If you are on the preview build, this would explain the machine breaking. A steel aquatuner, in the new update, should be sufficient to handle turbine heating. Good to know they took my suggestion about using steel to let this still work, but I'm not running the preview branch, so it shouldn't be overheating. On 10/14/2018 at 8:04 PM, mathmanican said: If steam appeared in your aquatuner room, then I'm guessing you are using either PH2O or H2O in your pipes. Any state change will break the pipes. If your pipes are full of petro, and they break in a room full of petro, then that would be worthy of a bug report (with attached save file). The symbol I see on your aquatuner looks like it's on the output pipe (not aquatuner -I could easily be wrong). As such, the machine keeps consuming energy, but can't output because the connected pipe broke. It's the aquatuner that's broke. Also if it can't output, it shuts down and stops consuming power. And where the heck did the 100kg of steam come from? The water in the insulated pipes was initially nearly 200 F but quickly was cooling down to below 120 before this happened. 23 hours ago, mathmanican said: Will the chlorine clamp ever get fixed (I doubt it - it's central to the simulation calculations). If they required the hot stuff to actually be steam, instead of a tile or other gas, then that could fix the issue. As long as it looks for something hot below, the chlorine clamp is usable. Real simple and obvious fix: make the turbine work like every other machine. Suck in whatever hot gas is below them, and if it is the wrong element, take damage. 23 hours ago, mathmanican said: A real life example of how we have exploited this bug deals with television. We created digital TV instead of analog TV, by exploiting the rounding errors to get perfect reception. Transmitting digital data is not a rounding error. Link to comment https://forums.kleientertainment.com/forums/topic/96100-running-a-steam-turbine-with-an-aquatuner/page/2/#findComment-1096656 Share on other sites More sharing options...
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