Sasza22 Posted September 14, 2018 Share Posted September 14, 2018 The critter lure hasn`t seen any changes in a while. But really needs an update now that we got a new flying critter (the gassy moo). We need a lure for the moo. Probably the gass grass or it`s seed. Another thing is baiting the critter morphs. All pufts get attracted to slime but only half of the morphs actually should. Squeaky and dense pufts should be attracted to bleach stone and oxylite respectively. For shinebugs it`s similar. While most of them can eat phophurite the two final morphs don`t. They would need abyssalite and diamond instead. Finally on critter wrangling. I`m ok with critters getting wrangled in a ranch room but the dropoff auto wrangle system is pretty anti intuitional and not obvious for new players. So why not allow wrangling of aerial critters off the lure as well. It would be more consistent for flyers in large rooms. Link to comment https://forums.kleientertainment.com/forums/topic/95544-the-aerial-critter-lure/ Share on other sites More sharing options...
crypticorb Posted September 25, 2018 Share Posted September 25, 2018 On 9/14/2018 at 6:48 PM, Sasza22 said: The critter lure hasn`t seen any changes in a while. But really needs an update now that we got a new flying critter (the gassy moo). We need a lure for the moo. Probably the gass grass or it`s seed. Another thing is baiting the critter morphs. All pufts get attracted to slime but only half of the morphs actually should. Squeaky and dense pufts should be attracted to bleach stone and oxylite respectively. For shinebugs it`s similar. While most of them can eat phophurite the two final morphs don`t. They would need abyssalite and diamond instead. Finally on critter wrangling. I`m ok with critters getting wrangled in a ranch room but the dropoff auto wrangle system is pretty anti intuitional and not obvious for new players. So why not allow wrangling of aerial critters off the lure as well. It would be more consistent for flyers in large rooms. I've been against the aerial lure since its implementation. It's okay in concept, but it only has a 16-tile effective range, and relocating any flyer across a base is nearly impossible, as it requires you to leap-frog enable/disable or build/breakdown lures to get them to move. It's so attention intensive that I usually give up and wait for an egg, or use alt-Q debug teleportation to move critters, particularly when they fly into something like a gas storage tank or mushroom farm. A simple fix would be to GREATLY increase the effective range of a lure, and have the lures effective only for the morph's diet, as you mentioned. A separate fix would be to have something like a bird netting auto-bagger, allowing manual transportation of flyers. As for gassy moos, the greatly increased range would help that problem, but wrangling would be... odd. It's a cow. Link to comment https://forums.kleientertainment.com/forums/topic/95544-the-aerial-critter-lure/#findComment-1087385 Share on other sites More sharing options...
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