Obscurity7928 Posted September 5, 2018 Share Posted September 5, 2018 (edited) I'm not see the weapon when dropped or holding. (The inventory image is visible) Here the "anim" folder (I think that's not working)http://www.mediafire.com/file/tza3i1y3usqcpqn/anim.zip/file Please help! Edited September 5, 2018 by asd988 Link to comment https://forums.kleientertainment.com/forums/topic/95200-item-texture-problem/ Share on other sites More sharing options...
Andreasgamming Posted September 6, 2018 Share Posted September 6, 2018 Your Folder structure should be exported-->Yoursword < inside here should be the weapon Idle or dropped sprite and the .scml for the equipped sprite or texture exported--> swap_yoursword-->swapyoursword posting the whole mod could help as it is sometimes something in the code. Link to comment https://forums.kleientertainment.com/forums/topic/95200-item-texture-problem/#findComment-1081499 Share on other sites More sharing options...
Obscurity7928 Posted September 6, 2018 Author Share Posted September 6, 2018 15 hours ago, Andreasgamming said: Your Folder structure should be exported-->Yoursword < inside here should be the weapon Idle or dropped sprite and the .scml for the equipped sprite or texture exported--> swap_yoursword-->swapyoursword posting the whole mod could help as it is sometimes something in the code. Here are the complete mod folder:http://www.mediafire.com/file/y8ouh39p2uy1ayf/admin+character.zip Link to comment https://forums.kleientertainment.com/forums/topic/95200-item-texture-problem/#findComment-1081730 Share on other sites More sharing options...
Andreasgamming Posted September 8, 2018 Share Posted September 8, 2018 You don't have the Exported file included, File structure is very important to making items that work Link to comment https://forums.kleientertainment.com/forums/topic/95200-item-texture-problem/#findComment-1082343 Share on other sites More sharing options...
Obscurity7928 Posted September 8, 2018 Author Share Posted September 8, 2018 15 hours ago, Andreasgamming said: You don't have the Exported file included, File structure is very important to making items that work Please give some example! not working exported.zip Link to comment https://forums.kleientertainment.com/forums/topic/95200-item-texture-problem/#findComment-1082494 Share on other sites More sharing options...
icantevenname Posted September 8, 2018 Share Posted September 8, 2018 2 hours ago, asd988 said: Please give some example! not working exported.zip You need a "swap_" folder. The contents need to be like this. Trust me, I had the same problem. And the scml needs to be like this. Link to comment https://forums.kleientertainment.com/forums/topic/95200-item-texture-problem/#findComment-1082544 Share on other sites More sharing options...
Andreasgamming Posted September 8, 2018 Share Posted September 8, 2018 5 hours ago, asd988 said: Please give some example! not working exported.zip I found your issue, your File structure is incorrect, you need two separate folders for the idle and the swap animations of the tool This is how it should look in Exported. This is the structure of the swap_multitool folder And this is the structure of the multitool folder. I also noticed your sprites are quite big, you may want to take them to your favorite art program and change their size to ~240 x 240 or small enough so it wont look like a Giant's tool this is for the idle or on the ground sprite, and for the equipped or swap_ sprite ~177 x 340. And I almost forgot! And an Error I had made in the Exported swap_multitool file The .scml and the build zip should also be called swap_multitool Link to comment https://forums.kleientertainment.com/forums/topic/95200-item-texture-problem/#findComment-1082611 Share on other sites More sharing options...
Obscurity7928 Posted September 9, 2018 Author Share Posted September 9, 2018 9 hours ago, Andreasgamming said: I found your issue, your File structure is incorrect, you need two separate folders for the idle and the swap animations of the tool This is how it should look in Exported. This is the structure of the swap_multitool folder And this is the structure of the multitool folder. I also noticed your sprites are quite big, you may want to take them to your favorite art program and change their size to ~240 x 240 or small enough so it wont look like a Giant's tool this is for the idle or on the ground sprite, and for the equipped or swap_ sprite ~177 x 340. And I almost forgot! And an Error I had made in the Exported swap_multitool file The .scml and the build zip should also be called swap_multitool I do not know what I'm doing wrong :C exported.zip Link to comment https://forums.kleientertainment.com/forums/topic/95200-item-texture-problem/#findComment-1082753 Share on other sites More sharing options...
Andreasgamming Posted September 10, 2018 Share Posted September 10, 2018 Here is the files put both in the exported file and re-compile, the tool will be giant, I did not change the size of the images. exported.zip Link to comment https://forums.kleientertainment.com/forums/topic/95200-item-texture-problem/#findComment-1083183 Share on other sites More sharing options...
Obscurity7928 Posted November 2, 2018 Author Share Posted November 2, 2018 Nothing happend... Same problem... hhh..nevermind Link to comment https://forums.kleientertainment.com/forums/topic/95200-item-texture-problem/#findComment-1107874 Share on other sites More sharing options...
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