Dirmagnos Posted August 21, 2018 Share Posted August 21, 2018 First, Klei pls, pretty pls, adjust scripts so that dupes avoid doing stuff in water. Id sick and tired of those morons constantly building tiles, while standing knee deep in freezing water, even tho they can do the same job from top level. They get wet that adds stress, and if its ice biome they also get hypothermia all the time. Just add some sort of priority penalty if pathfinding takes them to tiles that contain water on/above them, so that if there is maybe slightly longer path, but its dry, they will go thru there. Unless there is no other way, dupes ought to avoid water. Same rule could apply for many other hazards, like dupes casually strolling past erupting volcano(i do find it funny that molten lava do not instantly incinerate them). Second, either extend building menus or, better, allow to customize them. Right now every building menu is 3 tiles wide(ladder, fire pole and plastic ladder are on same row, but Tile is already on the next one), but with almost every new update we get some new building(something that is really nice), so it it only 3 tiles wide and can be 8 tiles deep, prompting completely unnecessary scrolling, considering that there is already 13 categories for building. If build menu width were to be as wide as those of categories, each row could be 7 tiles wide, allowing even biggest building categories to be only 2 tiles deep and fit everything on one screen with no unnecessary scrolling. If it can be done thru game file modifications, let me know. Link to comment https://forums.kleientertainment.com/forums/topic/94716-operating-in-hazardous-areas-and-ui-modification/ Share on other sites More sharing options...
NGMZero Posted August 21, 2018 Share Posted August 21, 2018 (mockup picture) the UI size is very subjective and situational, each person will have their own idea on what is optimal. maybe they should just allow us to edge-resize their width/height any time like any file-explorer window. I can afford making it bigger on my desktop, but not my laptop cause a mix of DPI scaling and odd screen ratio. Link to comment https://forums.kleientertainment.com/forums/topic/94716-operating-in-hazardous-areas-and-ui-modification/#findComment-1076161 Share on other sites More sharing options...
Dirmagnos Posted August 21, 2018 Author Share Posted August 21, 2018 Yes, that, i want that, give me that. Naaaaaaaw ! Link to comment https://forums.kleientertainment.com/forums/topic/94716-operating-in-hazardous-areas-and-ui-modification/#findComment-1076190 Share on other sites More sharing options...
Sasza22 Posted August 21, 2018 Share Posted August 21, 2018 As for now dupes are so stupid in their pathing i just rstrict areas i don`t want them to go. As for water i tend to build mesh ties everywhere so they don`t get wet. Link to comment https://forums.kleientertainment.com/forums/topic/94716-operating-in-hazardous-areas-and-ui-modification/#findComment-1076278 Share on other sites More sharing options...
Slvrsrfr Posted August 21, 2018 Share Posted August 21, 2018 I finally realized which tool tip sent me over the edge. The electric overlay when trying to place light sources. I never think about it until I'm using it. At least make the tool tip appear above it. It obscures the area I'm trying to work in. Link to comment https://forums.kleientertainment.com/forums/topic/94716-operating-in-hazardous-areas-and-ui-modification/#findComment-1076302 Share on other sites More sharing options...
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