Yakuzashi Posted August 20, 2018 Share Posted August 20, 2018 Hi everyone ! I wanted to understand how animations work to incorporate it to my character. I have made similar topic few months ago and after I have opened this: I was pretty confused. I didn't know where to start, so here I am again. I hope some kind soul will explain to me how it really works. I understand some of the basics, for example that: - when I have "exported" folder I can compile animation with Spriter (What to do when theoretically I have finished it ? When it's saved what should I do to make it visible in-game ?) I just wanted to make 1-2 seconds long animation of rifle firing, but it had exceeded me . Unfortunately I am literally lost. Thank you in advance for every tip. Link to comment Share on other sites More sharing options...
Yakuzashi Posted August 22, 2018 Author Share Posted August 22, 2018 UPDATE Hi again ! I have prepared simple animation (just side view) of gun firing, so I am wondering where shall I put it. So if I will put it in "exported" then magic happens and I have got it compiled in "anim" folder. Now what I have to do to attach this animation to weapon ? I must place something like this: Asset( "ANIM", "anim/mosinfire.zip" ), in Assets of which LUA file ? Modmain or weapon prefab, or maybe both ? I am clueless right now. Can someone help me with this ? I need custom animation for custom weapon only not all of vanilla items. Have a nice day/night ! mosinfire.zip Link to comment Share on other sites More sharing options...
Yakuzashi Posted August 23, 2018 Author Share Posted August 23, 2018 [Tumbleweed rolling] Link to comment Share on other sites More sharing options...
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