Thebrettstoner Posted August 13, 2018 Share Posted August 13, 2018 I tried to make my DST Character better at healing and succeeded. but now it also aplies when i eat any health restoring food item. Does anyone know a way to change this code to where it only affects healer items such as spider glads and haling salves? under charactername.lua: local function _newHealthDoDelta(self, amount, cause, ...) local MULT = 1.5 if amount > 0 then amount = amount * MULT end return self.inst._oldHealthDoDelta(self, amount, cause, ...) end under master_postinit: inst:ListenForEvent("_newHealthDoDelta", _newHealthDoDelta) inst._oldHealthDoDelta = inst.components.health.DoDelta inst.components.health.DoDelta = _newHealthDoDelta Link to comment Share on other sites More sharing options...
NAVY Posted August 20, 2018 Share Posted August 20, 2018 My guess would be to implement the feature to the specific items which you want to be affected. For example a function which checks what item was consumed and then apply the multiplier. As of right now the code affects all items since you don't have a restriction. Link to comment Share on other sites More sharing options...
Lumina Posted August 20, 2018 Share Posted August 20, 2018 Problem is that make the mod not compatible with other mods that will add healing items. Maybe just exclude the items with the edible component instead ? Link to comment Share on other sites More sharing options...
NAVY Posted August 20, 2018 Share Posted August 20, 2018 1 hour ago, Lumina said: Problem is that make the mod not compatible with other mods that will add healing items. Maybe just exclude the items with the edible component instead ? Good idea with the edible thing, didn't think about it. Could be probably an "if else" function to exclude them. Link to comment Share on other sites More sharing options...
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