martosss Posted August 12, 2018 Share Posted August 12, 2018 I just noticed that my exhausted dupes get -20% stress/cycle. That's a really big buff! I can imagine this will help with 100% stressed dupes that go crazy until they're exhausted and then they get -10-15% stress relief, so you have time for stress-treating after they wake up on the following day. However, for normal dupes this can be abused to keep them stress-free by forbidding them to sleep intentionally. Of course, they will sleep and eat instead of work, but that's still better than reaching 100% and sleeping + eating + becoming destructive. Given that this can counter low morale debuff, I feel it's pretty op. Any other thoughts? Link to comment Share on other sites More sharing options...
Fraxotic Posted August 12, 2018 Share Posted August 12, 2018 I guess u can't be all that stressed out when u've faintedĀ Link to comment Share on other sites More sharing options...
Sasza22 Posted August 12, 2018 Share Posted August 12, 2018 Wait isn`t "exhausted" just them falling asleep. Sleep already gives -20% stress on it`s own. So what`s the difference? Am i missing someting here? Link to comment Share on other sites More sharing options...
martosss Posted August 12, 2018 Author Share Posted August 12, 2018 Ah, you're right, it's a substitute for sleeping when they're at 0% stamina. I just didn't notice stress and its components that much until the morale update. Link to comment Share on other sites More sharing options...
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