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Beginners Guide and cool Ideas


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A beginner's guide would be very hopeful ingame, because sometimes, the newcomers don't know, what to do. They could have some Issues with some production cycles or the management of their colony ist too confusing.

To prevent this from happening, some cool Ideas would be:

-The printer shoould give a selection of 4 Duplicants every 4 cycles

-The electrolyzer hould produce the exact same amount of oxygen and Hydrogen

- The Colony should start with 25.000 kcal, instead of 16.000 kcal, to give them a bit more time, so that they can build up a base, and then go to produce food

- You should start with 4 instead of 3 Duplicants, to start with a bigger group of helping hands

-The Oxylit package above the Colony should be 4 not 5 block by size, otherwise players forget to place down oxygen producer

-The Autoprioritize should already be automatically activated, by finishing "advanced research", to make it a bit easier

-A new critter should be added, a little flying ball, like the hatch, but he schould produce oxylit by inhaling carbon doixide

-And another critter, that produces fiber, which is needed for making cots or comfortable beds, the critter uses stuff on the ground, he eats it, and gives us fiber, similiar to the hatch

- the number of geysirs in the World should be put up, to give a bigger selection of different gases

-The showers should get a curtain so that the Duplicans can put down their Clothes, it ist pretty entertaining to see a Duplicant showering in full clothing

-plastic ladders and slip rods should no longer have an negativ decoration effect, it's to heavy

-the game speed should be at least 25% higher, to make it more entertaining

-There should be no pockets of carbon dioxide near the printer, I had this problem many times and it was really annoying

-bunker doors should open and close 25% faster, but only if they have no cable connected to it

-the starting biome should be a bit bigger, to don't get stressed with temperature

-Bring in some new rooms, for more challenges ingame

-and put more plants in every biome, not new ones, but more

I like your Game very much, and I play it very often, it is so funny and entertaining, and these cool Ideas, I got these while playing your Game. I hope that you think about these Ideas and maybe put it in the Game. It would be a great Thing. Maybe these Ideas improve the Game.

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20 hours ago, PatiSphere said:

-The electrolyzer hould produce the exact same amount of oxygen and Hydrogen

It produces realistic amounts. 1 : 8 mass ratio exactly the same as in a H2O molecule.

 

20 hours ago, PatiSphere said:

- The Colony should start with 25.000 kcal, instead of 16.000 kcal, to give them a bit more time, so that they can build up a base, and then go to produce food

It`s enough beacause muckroots exist. Just dig up the staring biome and you`ll find enough wild muckoot to survive until you can start harvesting mealwood. You can even ignore the microbe musher most of the time.

 

20 hours ago, PatiSphere said:

-The Oxylit package above the Colony should be 4 not 5 block by size, otherwise players forget to place down oxygen producer

You got more oxylite around the biome. Nobody should forget about oxygen production when you got the "insuficient oxygen production" note constantly on the screen.

 

20 hours ago, PatiSphere said:

-A new critter should be added, a little flying ball, like the hatch, but he schould produce oxylit by inhaling carbon doixide

There`s a puft morph that produces oxylite. It uses oxygen though.

 

20 hours ago, PatiSphere said:

- the number of geysirs in the World should be put up, to give a bigger selection of different gases

You want more geysers or more gasses? Currently you are guaranteed at least one natural gas geyser and all other gasses spawn naturally in specific biomes. There`s also a lot of geysers spawning on the map (covered with rocks) but it`s random what you`ll get.

 

20 hours ago, PatiSphere said:

-There should be no pockets of carbon dioxide near the printer, I had this problem many times and it was really annoying

There will always be pockets of CO2 beacause dupes are breathing and exhaling it. It will naturally fall to the bottom of your base so just make a hole and wait for it to fall there.

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On 8.8.2018 at 7:03 PM, PatiSphere said:

..

To prevent this from happening, some cool Ideas would be:

- The Colony should start with 25.000 kcal, instead of 16.000 kcal, to give them a bit more time, so that they can build up a base, and then go to produce food

- You should start with 4 instead of 3 Duplicants, to start with a bigger group of helping hands

 

-1
Changes nothing..

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On 2018/8/9 at 9:40 PM, Sasza22 said:

It produces realistic amounts. 1 : 8 mass ratio exactly the same as in a H2O molecule.

But people not having a degree in chemistry would think:

Quote

There is 2 H and 1 O in H2O so it is is 666g/s H and 333g/s O, right?

 

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