DST_LSJ Posted August 5, 2018 Share Posted August 5, 2018 https://www.youtube.com/watch?v=a2qfColi6yQ I designed one threshold by 2 piece of Fossil Fragments and 1 Marble Shrub so that the krampus could only enter the furnace but could not escape. SO. No matter how many krampus come, they will burn in the Forge. Again and again the extinguisher cycle up to put out the flame. As the krampus drops charcoals, then those charcoals burning will burn the next wave of thieves. Finally I got a krampus sack. Thanks for my pal Xheepey87. PLS Don't fix any bugs you saw in this video. Thanks to those bugs for that we could find a lot of fun in games. Link to comment Share on other sites More sharing options...
Sinister_Fang Posted August 5, 2018 Share Posted August 5, 2018 Impressive. Could you post some screenshots of it while it's not in action? It would be nice to see how to build this. Link to comment Share on other sites More sharing options...
Sicko Hog Posted August 5, 2018 Share Posted August 5, 2018 Very nice! I always love creative uses of game mechanics like this. For the actual "Forge" part of this, though, the end tables are unnecessary. Something similar to this, with the bottom gate open, should trap Krampi inside just as well. EDIT: Whoops, somehow forgot Krampi nab dropped items. Nevermind. Link to comment Share on other sites More sharing options...
DST_LSJ Posted August 6, 2018 Author Share Posted August 6, 2018 8 hours ago, Sinister_Fang said: screenshots Flame burning has been circulating. Fossil Fragments show in that pic. First piece and the second one. Marble Shrub. The garland is an ordinary one(no speed up). You are able to through this aisle by trying again and again. Either you can run as fast as possible, such as riding a beefalo or fully armed(Walking Cane, road turf, yellowamulet) to pass that threshold. Krampus couldn't get in the Forge before another one comes behind him. Link to comment Share on other sites More sharing options...
lakhnish Posted August 8, 2018 Share Posted August 8, 2018 Honestly, this is pretty hard to build. I was only able to get the shurb/fossil trick to work once out of several attempts where the player couldn't get out, but the Krampus could for some reason. Also my flame circulation ends up like the 2nd gif than the 1st one, which are small to see. Was anyone else able to replicate this? Link to comment Share on other sites More sharing options...
DST_LSJ Posted August 9, 2018 Author Share Posted August 9, 2018 18 hours ago, lakhnish said: Also my flame circulation ends up like the 2nd gif than the 1st one, which are small to see. On 2018/8/6 at 2:30 AM, Field Field said: You could drop the log one by one(not logs) . Because that damage of flames depends on the number of flame. The damage of a group of 20 logs stacked and a piece of log is the same.https://www.bilibili.com/video/av19408652 Well, I often grill MOBs which like Kluas, Ancient guardian, Beequeen and Toadstool. That's not the first time I choose that Forge. Kluas: https://www.bilibili.com/video/av15354933 Beequeen: https://www.bilibili.com/video/av17292486 Toadstool: https://www.bilibili.com/video/av19571463 My partner got a lot of Strategies in trading those MOBs. I also use fire trees in some other ways. Like Moon Caller's Staff: https://www.bilibili.com/video/av19878836/ Treeguards: https://www.bilibili.com/video/av20154804/ Spiderqueen:https://www.bilibili.com/video/av20192318/ Now it's the kramps ' forge:https://www.bilibili.com/video/av28462960/ 19 hours ago, lakhnish said: Honestly, this is pretty hard to build. I totally agree with this. I spent 3 daytimes delving into this device that allows the krampus to enter the Forge but get no way out. Even in the end, I see the krampus jailbreak every time, I'm going crazy. Fortunately, I finally solved this problem. Link to comment Share on other sites More sharing options...
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