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Hello, great developers and players!

I hope that we can get some modular parts or advanced buildings to boost efficiency of buildings and structures, like lower power consumpution.

This should be Engineers’ job.

 

Today I will introduce a few ideas to all of you.

 

1. Engineering Station

   Station type building.

   Require ‘Engineering’ research from advanced research branch.

   Must be operated by duplicants with Engineer branch occupation. Researches advanced buildings or modules, they will become blueprints that must be stored in blueprint keepers.

Power requirement :120W

 

2. Blueprint keeper

Mentioned, this is the only place you can store blueprints from engineering. Stores up to 5 blueprints.

 

3. Blueprints 

Blueprints are required to build advanced buildings or manufacturing modules. Permanent.

 

4. Gear Foundry

Unlocks by ‘Engineering’ research complete with engineering station.

Makes gears out of any type of raw/refined metals.

Only operates when a production is ordered.

 

5. Example advanced building - Pressurised Storage MKII

I hate that when we put slime into the ordinery pressurized storage, it leaks polluted oxygen. That ordinery storage is not totally sealed.

Making inside vaccum and keep this well-sealed may prevent this from happening. Leaks no dirty air and totally safe to use, although store less (Capacity: 18000KG) and cost power (15W).

Cost 5 gears and 180KG refined metals to build one.

 

6. Example module: Energy-Effincincy Module

Once inserted into power consuming devices, it’s power consumpution decrease by 15%.

Or reversed, putting into an power generator can slightly increase 5% effiniency.

 

7. New Engineer perk and new Engineer branch occupation

Beacuse of the introduction of my engineering station, first engineer perk to introduce is Engineering - TOTALLY FOR SURE!

Secondly, I think I’ll branch one more Engineer type out, I suggest Technician, which can manufacture and insert modules into buildings.

 

8. Module Workshop

Almost forgot how to manufacture modules.

This consumes gears to make modules. Only operates when a production is under order.

Must be operates by Technicians.

 

 

I think this series of ideas can have more outcome like robotics, or something else.

How you guys think about my ideas? :)

 

Make sure you got enough metals!

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Yeah, I play factorio.

Ages ago.

3 hours ago, Yucie said:

All of this is taken directly from Factorio with an ONI spin to it.

But I will say that we already have modules in the form of the power plant microchip which provides a boost to all power producing structures so designs can stay small and efficient.

Actually I mean that, besides microchips, modules are also possible. Although I do copy stuff, I admit. But just suggestions.

19 hours ago, Madbro said:

4. Gear Foundry

Unlocks by ‘Engineering’ research complete with engineering station.

Makes gears out of any type of raw/refined metals.

Only operates when a production is ordered.

I like the idea of gears as something needed for advanced machines. I just can`t think how is it different from having more advanced materials like we currently have. Maybe some sort of machine tuning would work with them.

19 hours ago, Madbro said:

3. Blueprints

I`d prefer to have blueprints as a different mechanic. Something like an ability to copy and paste parts of my base and save the design for future bases. I`d love to save a 96 tile room so that i don`t have to count tiles everytime but just paste it from a blueprint tab.

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