Fluxistence Posted July 3, 2018 Share Posted July 3, 2018 (edited) I've added a custom item and a recipe for it. The item works fine, shows up in the inventory and on the ground, and it gets cooked in the crock pot correctly as well, but when the cooking is finished the pot looks empty. Still harvestable and gives the item, but the item is invisible on it. I've searched for this issue and seen quite a bit about it, and the most current solution seems to be found in this tutorial: Unfortunately, I've followed it meticulously and it still doesn't work. I have the following folder structure: Mod directory anim macncheese.zip exported macncheese macncheese.scml macncheese.zip (created when the autocompiler was run) macncheese macncheese-0.png I used the meat stew image with altered colors for now. I've attached an image of the Spriter project, and here are its contents: Spoiler <?xml version="1.0" encoding="UTF-8"?> <spriter_data scml_version="1.0" generator="BrashMonkey Spriter" generator_version="b5"> <folder id="0" name="macncheese"> <file id="0" name="macncheese/macncheese-0.png" width="192" height="192" pivot_x="0.494819" pivot_y="0.380829"/> </folder> <entity id="0" name="macncheese"> <animation id="0" name="idle" length="1000"> <mainline> <key id="0"> <object_ref id="0" name="macncheese" folder="0" file="0" abs_x="1.005181" abs_y="0.119171" abs_pivot_x="0.494819" abs_pivot_y="0.380829" abs_angle="360" abs_scale_x="1" abs_scale_y="1" abs_a="1" timeline="0" key="0" z_index="0"/> </key> </mainline> <timeline id="0" name="macncheese"> <key id="0" spin="0"> <object folder="0" file="0" x="1.005181" y="0.119171"/> </key> </timeline> </animation> </entity> </spriter_data> I've attached the exported/ folder with all the relevant files. If anyone has any idea what I'm doing wrong, I'd really appreciate some help. Thanks in advance. exported.zip Edited July 3, 2018 by Clopen 1 Link to comment Share on other sites More sharing options...
Fluxistence Posted July 3, 2018 Author Share Posted July 3, 2018 Problem solved. I defined the recipe and called AddCookerRecipe inside a character prefab rather than in modmain. This caused the game to add the recipe as a regular one instead of one from a mod, so it looked for the graphics in the cook_pot_food anim instead of mine. Link to comment Share on other sites More sharing options...
Lumina Posted July 5, 2018 Share Posted July 5, 2018 I'm glad you were able to solve your problem, and glad to know that the tutorial is still valid. Good luck with your mod Link to comment Share on other sites More sharing options...
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