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New building: ice grinder


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Suppose you have a tank with boiling water at 90C, and a compactor full of ice at -30C, and your task is to get a tank full of normal-temp water. If you just dump the ice into the tank it will do no good. The thermal exchange would be minimal, it'll take tens of cycles.

The solution would be a building, which inputs water and ice, that will mix the two in the given proportion to quicken the process.

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34 minutes ago, Morse said:

Suppose you have a tank with boiling water at 90C, and a compactor full of ice at -30C, and your task is to get a tank full of normal-temp water. If you just dump the ice into the tank it will do no good. The thermal exchange would be minimal, it'll take tens of cycles.

The solution would be a building, which inputs water and ice, that will mix the two in the given proportion to quicken the process.

Yeah, this is much better than my solution of multiple compactors.... Although I had to drop a large amount of ice and just wait for it to melt, the water it was in was hot so it didnt take too long, but still a massive drain.

I second the crushed Ice maker, we can even make cool desserts out of it!

34 minutes ago, Morse said:

Suppose you have a tank with boiling water at 90C, and a compactor full of ice at -30C, and your task is to get a tank full of normal-temp water. If you just dump the ice into the tank it will do no good. The thermal exchange would be minimal, it'll take tens of cycles.

The solution would be a building, which inputs water and ice, that will mix the two in the given proportion to quicken the process.

The question is, how many x it takes, to do y
When you not create ice on your own and after 2500 cycles all ice is crushed then that tech is obsolete.
For early game tech it must be to expensive.
Perhaps 2400 W energy per Action 1000Kg ICE 1000Kg Water and it cools the input water 18° down, then i like it.

17 minutes ago, Oozinator said:

Perhaps 2400 W energy per Action 1000Kg ICE 1000Kg Water and it cools the input water 18° down, then i like it.

Why introduce some artificial numbers? Both ice and water have a temperature and a specific heat capacity, you can make a fair calculation of a resulting temperature. Also, the fusion enthalpy, which I'm not sure if it's implemented in the game, probably not.

UPD: also, as a physicist, I must point out that energy is not measured in watts. For energy you should use jouls or watt-hours.

2 minutes ago, Yunru said:

But it is! At least, in this simulation.

Not quite. The energy in the simulation is measured in "joules" (you can find it in the description of the battery). The power (which is the real property measured in watts) is the amount of energy consumed in the unit of time (IRL, 1W = 1 joule per second). In this simulation, the time is quantified in simulation cycles. So the amount of "joules" consumed by a building during one simulation cycle gives us "the wattage". I guess the game uses a convention "1 joule per sim-cycle = 1 watt". Which would be even physically correct, if we assume that one sim-cycle is one second.

Eh, as an alternate solution, saturating a pipe out, 5kg water in, 5kg ice in, - 10kg water out at the mean average temperature of the two, plus any temperature coming from the grinder.  

In in game values, the grinder would draw 240 watts, same as an air conditioner or water pump.  (would seem fair)  And be unlocked with temperature control tech.  (it doesn't take a genius to figure out that greater surface area means faster heat transference, at least if you have the idea of insulation down as well.)

It would give a early-mid-game solution for dealing with heat as you begin dying a heat death, or dealing with a water shortage and your only nearby sources of water are a cool steam geyser and a small ice biome next to you.  Or you're overly paranoid of germs and won't touch a swamp biome.  

Still, it would greatly improve the use of the ice biomes for the better, I believe.

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