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Why do you even have "passing by" buildings?


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The washbasins, the scrubber, why are they made like this? Why dupes can't decide for themselves when they want to wash their hands? It adds some unneeded micromanagement when you periodically check the germs overlay and manually send the dupes to the washbasins.

And then there are scrubbers. If sending dupe is just tedious, then making the dupes to bring some material to the scrubber is simply impossible. If some germ-infected piece of slime was smuggled inside your base - that's it. You'll have to do some stupidly unnecessary work of building the compactors and setting the permissions. Also, why scrubbers don't remove all of germs? Just so we have more fun of building several of them in a row and enduring the additional micromanagement of setting the dupes go back and forth through them?

I'm all into solving interesting automation jobs, but these are not them. These are just artificial limitations that add unnecessary micromanagement.

These were originally introduced back when germs were a big deal, unfortunately a bunch of players complained and germs got nerfed to the moon, Washbasins were done so you could choose if a dupe might need to wash their hands before going into a place a.k.a a kitchen or out of a place a.k.a the toilet. The ore scrubber served a similar purpose so you wouldn't bring germy things into your base. They don't scrub things that don't have germs

Currently 1 sink is enough to literally stop Food poisoning, and slimelung is more or less harmless unless you play on harder dfficulties.

Its called a scrubber not a purifier, all its doing is taking the rubbish out of the air, sure in real life scrubbers can do both if designed to but these are not.

15 minutes ago, Morse said:

and enduring the additional micromanagement of setting the dupes go back and forth through them?

I'm all into solving interesting automation jobs, but these are not them. These are just artificial limitations that add unnecessary micromanagement.

Or different room layout.
When dupes only can pass a washbin, when they need to wash their hands (coming from toilet/on miserable before diner), makes it easy.

10 minutes ago, BlueLance said:

Its called a scrubber not a purifier, all its doing is taking the rubbish out of the air, sure in real life scrubbers can do both if designed to but these are not.

I meant ore scrubber. It removes "some of the germs". But build three of them in a row, and voila! The ore is clean. So, why exactly can't a dupe just use one scrubber, but three times longer?

4 minutes ago, Oozinator said:

Or different room layout.
When dupes only can pass a washbin, when they need to wash their hands (coming from toilet/on miserable before diner), makes it easy.

First, dupes do not queue before washbasins, so sometimes they go past them covered in germs. Second, toilets are not the only germ source, so you'll have to place washbasins everywhere. Which is doable, yes, but why? What's the point of such behavior. We can argue whether the downsides are significant or not, but name me one benefit.

11 minutes ago, Morse said:

I meant ore scrubber. It removes "some of the germs". But build three of them in a row, and voila! The ore is clean. So, why exactly can't a dupe just use one scrubber, but three times longer?

Ah sorry that is my bad, I do agree that they should stay at it until the germs are gone instead of multiples ones.

12 minutes ago, Morse said:

First, dupes do not queue before washbasins, so sometimes they go past them covered in germs. Second, toilets are not the only germ source, so you'll have to place washbasins everywhere. Which is doable, yes, but why? What's the point of such behavior. We can argue whether the downsides are significant or not, but name me one benefit.

1 Washbasin at your toilets is still enough regardless of other sources, unless the germs are on your food. I never see food poisoning for long if at all anymore

2 hours ago, Morse said:

..

First, dupes do not queue before washbasins, so sometimes they go past them covered in germs. Second, toilets are not the only germ source, so you'll have to place washbasins everywhere. Which is doable, yes, but why? What's the point of such behavior. We can argue whether the downsides are significant or not, but name me one benefit.

First: Easy to setup automation to prevent dupes running through washbin with germs, when you automate everything else, it should be no problem, to use a checkpoint in front of washbin and check if the washbin is in use..
Second: Sorry wrong. When you organize layout you need no spread of washbins.

4 hours ago, Oozinator said:

First: Easy to setup automation to prevent dupes running through washbin with germs, when you automate everything else, it should be no problem, to use a checkpoint in front of washbin and check if the washbin is in use..

I know it's doable, but that's exactly the kind of challenge I hate: when you need to invent an overcomplicated solution not because the problem itself is complicated, but because the game forbids the most obvious one.

4 hours ago, Oozinator said:

Second: Sorry wrong. When you organize layout you need no spread of washbins.

What exactly is "wrong"? I said "toilets are not the only germ source", is this wrong? You're making assumptions about my layout without even knowing anything about it. And what more, you are implying that there is one "correct" layout, and everything else is wrong. Well, sandbox games should be about creativity and experimentation. And the gamedesign should support experiments, not push you towards some "correct" choices. And if your "sorry wrong" means that there are correct and incorrect base setups, then I think it only proves my point.

8 minutes ago, Morse said:

What exactly is "wrong"? I said "toilets are not the only germ source", is this wrong?

Yes, yes it is.

There's only three food poisoning germ sources: toilets, certain animals, and certain geysers. Of those there's only one that needs to be in your base.

1 hour ago, Morse said:

And the gamedesign should support experiments, not push you towards some "correct" choices. And if your "sorry wrong" means that there are correct and incorrect base setups, then I think it only proves my point.

Nonsense. If I build a sandcastle sideways and it falls over, that's not bad world design, that's me having an incorrect setup.

You're putting sinks everywhere because of incorrect assumptions, which should push you towards finding the correct assumptions. But instead you say that doing that is bad, then complain about it.

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