Joachim Posted June 24, 2018 Share Posted June 24, 2018 (edited) I am using Krane (from ktools) to decompile projects. This has always been fine, until recently. I tried to decompile the pigking with the command krane anim.bin build.bin pigking_project. See the attachment for the result. Has something changed in Spriter or the way DST compiles Spriter projects internally? Because the tools I have always used, do not seem to work anymore for certain animations. Note that I have decompiled the pigking in the past and that this worked fine before. Could anyone else try to do the same to see if they get similar results with the pigking? Or does someone have ideas how to fix this? - Jochem Edited June 24, 2018 by Joachim Link to comment Share on other sites More sharing options...
. . . Posted June 24, 2018 Share Posted June 24, 2018 stuff of nightmares Link to comment Share on other sites More sharing options...
Joachim Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) Yes, it is a true nightmare. But is no one else experiencing the same problem? If only @simplex was still here. Edited June 25, 2018 by Joachim Link to comment Share on other sites More sharing options...
Joachim Posted June 28, 2018 Author Share Posted June 28, 2018 Is there really not anyone who knows more about this? Link to comment Share on other sites More sharing options...
IronHunter Posted June 29, 2018 Share Posted June 29, 2018 I honestly don't know what the cause of your problem is, but I just decompiled the pig king with no issues. Maybe try a fresh reinstall of ktools? I am using the stock spriter from the mod_tools as well. Pig_King.rar Link to comment Share on other sites More sharing options...
Origami404-2 Posted July 29, 2018 Share Posted July 29, 2018 I has the same problem on both Windows 7 and Ubuntu 18.04.The problem arises in some of games' animation files and all of MODs' animation files. But even more bizarre, some of games' animation files are right.English is not my native language. Please forgive me for some of my mistakes. Thanks. Link to comment Share on other sites More sharing options...
danirello Posted August 7, 2018 Share Posted August 7, 2018 Hello, I had the same problem. I recently de compiled warg animations and everything was fine till I recompile to DS anim.bin. Then, the death animation got buggy and discovered that is because it creates new objects in spriter (rather than use the original). For example, eat_90s it's same length but doesn't bug, and I saw that eat has warg-mouth and death has warg-mouth_0 and progresses to warg-mouth_3 in the next frames... this causes in-game to be extra created rather than deleted (the old ones). Don't know if I expressed well, I'll try post an example if needed Link to comment Share on other sites More sharing options...
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