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1. Wasted Space

Selection Ui wastes A LOT of space and burdens the player with excessive mouse wheel scrolling while easily could use a 3x3 selection without losing any functionality.

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2. Selection "jumping"

When you select a category for storage or critter feeder selection "jumps" to the top, so if you want to open a menu for Hatchling feeders that is located at the bottom, you have to click "Hatchling" scroll back to the bottom and select all foods for supply. It is REALLY annoying

3. Lures and gas\liquid valves should have priorities

4. Compost tool

There should be a compost tool akin to Sweep too. Or make it a subtool of Sweep

5. Impossible tooltips

Overheat tooltip about security door. You can't destroy the door and it is often at the bottom so it is ALWAYS overheated..

6. Unrefirigerated food

If you click on that warning you will be relocated to the Printing Pod, not the food in question.

7. Ladder replacement

You can issue tile replacement, for example sandstone to abyssalite but you can't issue ladder replacement, like common to plastic

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8. Hold breath checkpoint

Adding Hold breath to checkpoint to allow dupe to inhave maximum oxygen before going somewhere can be a saver as dupes ofted run with 50% of oxygen and instantly run back to breathe.

9. Do not Desinfect tool

We have option to either desinfect at N germs or not desinfect at all. selecting an area to exclude from desinfection would be handy.

10. Change egg art in selection.

If egg art in selection would be changed then it would be intuitive to select. Rock hatch egg is distinctive from sage hatch, so no need to place 4 common hatch egg arts in selection so you can distinguish between them only by reading what egg it is.

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11. Endless cooking

Add function to have several "forever cooking options" akin to RimWorld.

For example: Order to cook X and Y after X. So if no ingredients for X then Y will be cooked, once ingredients for X will be available it activates again.

12. Do until you have X then pause and unpause when you have Y

Simple example from RimWorld. food production:

DO until you have X. For example, cook 30 simple meals.

At some point it was a problem because colonists cooked 30 meals, then one got consumed and they rushed to cook it again.

Then you have an option to unpause at Y. 

So task now, Cook 30 simple meals and then unpause task then you have Y simple meals left.

Now, colonists will cook 30 meals and then resume cooking them again when you have, for exmple 15 mels left.

That removes a lot of hassle in the colony and overall effectiveness piked.

If we had similar options it could make colonies much much more effective.

  

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On 6/16/2018 at 9:13 AM, Technoincubus said:

5. Impossible tooltips

Overheat tooltip about security door. You can't destroy the door and it is often at the bottom so it is ALWAYS overheated..

Unless I'm mistaken, you can deconstruct security doors. I sometimes don't bother submitting a bioscan, and just deconstruct the door to get in. The only set piece objects that cannot be destroyed are stuff like tables, ladders, light fixtures, and lockers.

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On 25.09.2018 at 7:41 PM, crypticorb said:

Unless I'm mistaken, you can deconstruct security doors. I sometimes don't bother submitting a bioscan, and just deconstruct the door to get in. The only set piece objects that cannot be destroyed are stuff like tables, ladders, light fixtures, and lockers.

That was changed in some recent patch

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