Zarquan Posted June 13, 2018 Share Posted June 13, 2018 Hello. I am trying to find a good way to use algae terrariums. I feel that they have potential, as they produce more oxygen than a deoxidizer and an electrolyzer while also not being dependent on perfect power flow to maintain productivity. Sounds great for the early game oxygen. Unfortunately, a required step in this is process to empty the terrarium bottles using a bottle emptier. This is completely unavoidable. This means that inevitably the bottle emptiers behind the bathroom will be in use when a dupe decides to empty the wash basin bottle and takes it to the terrarium's reservoir. This is a problem because it is still the early game and I don't have very much tech. I have the minimum tech for water sieve, farm tiles, and art. I can't drip-water the terrarium because I play on fatalistic and their stress is hard enough to control as is. This means I have to clean the water, dump it in a reservoir, and pump it manually with a pitcher pump until I can research automation (so that I water the terrariums only at night). Since the clean water is germy, this releases germy air, which doesn't do anything, but is hideous. The bigger problem is that they get germs on them when ever they handle the water (which I can deal with with a wash basin) and sometimes they take the germy clean water to cook with despite the fact that there is a close clean water source. This makes my duplicants sick because I also play with miserable immunity. I would like it if it were possible to put an order on the bottle emptier to not allow germy water. That way, I could keep my terrarium's polluted water supply uninfected which would allow me to try my early game terrarium rush strategy and see how it compares. As is, they are unusable until you get to a decently advanced tech, which means not early game. Link to comment https://forums.kleientertainment.com/forums/topic/91763-bottle-emptiers-and-germs/ Share on other sites More sharing options...
Oozinator Posted June 13, 2018 Share Posted June 13, 2018 7 minutes ago, Zarquan said: Hello. I am trying to find a good way to use algae terrariums. I feel that they have potential, as they produce more oxygen than a deoxidizer and an electrolyzer while also not being dependent on perfect power flow to maintain productivity. Sounds great for the early game oxygen. Unfortunately, a required step in this is process to empty the terrarium bottles using a bottle emptier. This is completely unavoidable. This means that inevitably the bottle emptiers behind the bathroom will be in use when a dupe decides to empty the wash basin bottle and takes it to the terrarium's reservoir. This is a problem because it is still the early game and I don't have very much tech. I have the minimum tech for water sieve, farm tiles, and art. I can't drip-water the terrarium because I play on fatalistic and their stress is hard enough to control as is. This means I have to clean the water, dump it in a reservoir, and pump it manually with a pitcher pump until I can research automation (so that I water the terrariums only at night). Since the clean water is germy, this releases germy air, which doesn't do anything, but is hideous. The bigger problem is that they get germs on them when ever they handle the water (which I can deal with with a wash basin) and sometimes they take the germy clean water to cook with, which makes them sick (miserable immunity) despite the fact that there is a close clean water source. I would like it if it were possible to put an order on the bottle emptier to not allow germy water. That way, I could keep my terrarium's polluted water supply uninfected which would allow me to run my early game terrarium rush strategy and see how it compares. Nice observed, but why do you want to use them, after some cycles? Electrolyzer and hydro gen would be next step, and saves much workload / stress.. When dupes transport PW through your base (ladders), desinfecting party starts. There is no need to fight O² for soooome cycles (you could stretch "soooome" further by digging down to the right of your base, o² will starting a cloudparty there.) Choose one dupe with >+5 research and make pressure on research. Set prio for the dupe high, on others low for research. Stay low / small, add only dupes when you can support enough food. I normally stay below 6 dupes, till everything is researched and at that p.oint i have well experienced dupes in everything and a stable base, without stress.. Link to comment https://forums.kleientertainment.com/forums/topic/91763-bottle-emptiers-and-germs/#findComment-1048044 Share on other sites More sharing options...
Zarquan Posted June 13, 2018 Author Share Posted June 13, 2018 5 minutes ago, Oozinator said: Nice observed, but why do you want to use them, after some cycles? Electrolyzer and hydro gen would be next step, and saves much workload / stress.. When dupes transport PW through your base (ladders), desinfecting party starts. My goal is creating as large of a base as I can before someone dies. I accept every dupe as soon as the printer activates. Anything that can make my water go a little further is a welcome addition to my colony, even if it means extra dupe work hours. That means that, in the late game, terrariums are far better for my colony, specifically my colony, than electrolyzers. Link to comment https://forums.kleientertainment.com/forums/topic/91763-bottle-emptiers-and-germs/#findComment-1048045 Share on other sites More sharing options...
Oozinator Posted June 13, 2018 Share Posted June 13, 2018 Just now, Zarquan said: My goal is creating as large of a base as I can before someone dies. I accept every dupe as soon as the printer activates. Anything that can make my water go a little further is a welcome addition to my colony, even if it means extra dupe work hours. ^^ No insult Sir, but.. Link to comment https://forums.kleientertainment.com/forums/topic/91763-bottle-emptiers-and-germs/#findComment-1048047 Share on other sites More sharing options...
Zarquan Posted June 13, 2018 Author Share Posted June 13, 2018 15 minutes ago, Oozinator said: ^^ No insult Sir, but.. My point is that this particular nonsense is unnecessary. These controls weren't required before because nothing but wash basins produced bottles of polluted water. Now we have a second device that does it, but without germs. That means the polluted water from the different sources should be able to be kept separate using the only tool that handles bottles, bottle emptiers. I also certainly would not object to a piped output to the terrarium. It would save so much effort and headache if my dupes never had to touch the ground near the terrariums, though I do look forward to building a method to dump 1620 kg of water on my 9 terrarium setup within 60 seconds. It'll probably be a tank of water that fills to that amount then dumps half way through the night. Link to comment https://forums.kleientertainment.com/forums/topic/91763-bottle-emptiers-and-germs/#findComment-1048057 Share on other sites More sharing options...
Oozinator Posted June 13, 2018 Share Posted June 13, 2018 2 hours ago, Zarquan said: My point is that this particular nonsense is unnecessary. I got you Sir, but algae terrarium is algae terrarium, because it has no pipe access and that should not be changed. Most basic tech. Taking water, eating algae for O². "9 terrarium setup" i can not understand, why you want to use them in first place? Link to comment https://forums.kleientertainment.com/forums/topic/91763-bottle-emptiers-and-germs/#findComment-1048147 Share on other sites More sharing options...
abud Posted June 13, 2018 Share Posted June 13, 2018 I only used terrarium in my first map, so I don't think I know much about it. The reason I stop using them, because later in that map I realize that I need to pressurize the wilds (outside base). Using CO2 will be great, until I can make excess O2. Wild mushroom need them, and it will force other gas to create small dense pocket which easier to hunt. Later it will be pumped again to feed slicksters. I don't want to delete CO2 just to make O2. Only case I delete CO2 is when I need to drop down water temperature using scrubber. Link to comment https://forums.kleientertainment.com/forums/topic/91763-bottle-emptiers-and-germs/#findComment-1048169 Share on other sites More sharing options...
Zarquan Posted June 13, 2018 Author Share Posted June 13, 2018 4 hours ago, abud said: I only used terrarium in my first map, so I don't think I know much about it. The reason I stop using them, because later in that map I realize that I need to pressurize the wilds (outside base). Using CO2 will be great, until I can make excess O2. Wild mushroom need them, and it will force other gas to create small dense pocket which easier to hunt. Later it will be pumped again to feed slicksters. I don't want to delete CO2 just to make O2. Only case I delete CO2 is when I need to drop down water temperature using scrubber. I don't want to delete CO2 either. I put my terrariums above everything. 5 hours ago, Oozinator said: I got you Sir, but algae terrarium is algae terrarium, because it has no pipe access and that should not be changed. Most basic tech. Taking water, eating algae for O². "9 terrarium setup" i can not understand, why you want to use them in first place? I didn't say they should put a piped output. I said I wouldn't object. Basically, my setup is I have 9 terrariums under a light on a row of tiles. I repeat this several times in my base and only the one custodian deals with all of them and keeps them functioning for the vast majority of the time. I want to use them because they are more resource efficient than deoxidizers and electrolyzers for creating oxygen, only costing a net 9.7 g/s (300 - 290.3) of water and 30 g/s of algae for 44 g/s oxygen. If I were to do that with deoxidizers and electrolyzers, I would only get 36 g/s of oxygen. That is a significant improvement and makes my algae last a lot longer. Unfortunately, I'm coming to the conclusion that it takes too much work to get them running properly in the early game. Especially with the food poisoning germs that inevitably get in to the system. Link to comment https://forums.kleientertainment.com/forums/topic/91763-bottle-emptiers-and-germs/#findComment-1048329 Share on other sites More sharing options...
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