Dirmagnos Posted June 6, 2018 Share Posted June 6, 2018 It would be nice to have an option to disassemble and then reassemble that thing somewhere else, as they have tendency to spawn in rather bad places. If geysers and volcanos are natural formations then thermo-nullifier is a piece of machinery(you dont need to understand workings of internal combustion to drive a car). Could require tech research; mastered profession of Senior Architect, Mechatronics Engineer and Tenured Scientist. And some amount of refined metal to readjust everything. Alternatively dupes with Tenured Scientist profession could study the machine, take it apart in the process, but gain new tech that would allow dupes to build inferior version of thermo-nullifier. Even better, it could be possible to study several to make buildable one more efficient. Link to comment https://forums.kleientertainment.com/forums/topic/91494-reallocation-of-aet-n/ Share on other sites More sharing options...
Yoma_Nosme Posted June 7, 2018 Share Posted June 7, 2018 10 hours ago, Dirmagnos said: Alternatively dupes with Tenured Scientist profession could study the machine, take it apart in the process, but gain new tech that would allow dupes to build inferior version of thermo-nullifier. Even better, it could be possible to study several to make buildable one more efficient. I like this idea! We have 3 aetn so it would be ok for me if dupes would destroy one for studying purposes. I would even like if dupes could destroy/study things in POIs...learn how to make nice tables, vending machines...the mess tables look like put batteries... Link to comment https://forums.kleientertainment.com/forums/topic/91494-reallocation-of-aet-n/#findComment-1042676 Share on other sites More sharing options...
Juicearific Posted June 7, 2018 Share Posted June 7, 2018 I agree, a way to move it would be dope. I'd want it to be very difficult, resource intensive, and require high-jobbed dupes. I'd also LOVE a way to get rid of map-generated tiles. They just get in the way. Link to comment https://forums.kleientertainment.com/forums/topic/91494-reallocation-of-aet-n/#findComment-1042690 Share on other sites More sharing options...
BlueLance Posted June 7, 2018 Share Posted June 7, 2018 destroy one, gain the ability to move the other two, I like that Link to comment https://forums.kleientertainment.com/forums/topic/91494-reallocation-of-aet-n/#findComment-1042702 Share on other sites More sharing options...
Dirmagnos Posted June 7, 2018 Author Share Posted June 7, 2018 12 hours ago, Juicearific said: I'd also LOVE a way to get rid of map-generated tiles. They just get in the way. I just delete them thru debug menu. I have no idea why we cant demolish tiles made out of iron or sedimentary rock. Link to comment https://forums.kleientertainment.com/forums/topic/91494-reallocation-of-aet-n/#findComment-1042954 Share on other sites More sharing options...
BlueLance Posted June 8, 2018 Share Posted June 8, 2018 8 hours ago, Dirmagnos said: I just delete them thru debug menu. I have no idea why we cant demolish tiles made out of iron or sedimentary rock. I removed them entirely from the game XD My world gen doesn't spawn them, and i removed all the rubbish tiles around the AETNs as well Link to comment https://forums.kleientertainment.com/forums/topic/91494-reallocation-of-aet-n/#findComment-1043298 Share on other sites More sharing options...
Dirmagnos Posted June 8, 2018 Author Share Posted June 8, 2018 7 hours ago, BlueLance said: I removed them entirely from the game XD My world gen doesn't spawn them, and i removed all the rubbish tiles around the AETNs as well Also good solution. Im 2 lazy to figure out how to do that much, lol. Link to comment https://forums.kleientertainment.com/forums/topic/91494-reallocation-of-aet-n/#findComment-1043408 Share on other sites More sharing options...
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