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Protect plants from disease


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By replanting saplings, grass and berry-bushes there is a chance of them getting diseased after 30 days or so.

A temporal solution is to replant everything every 35 days but this can be very time consuming as you have to both replant and re-fertilize everything. Especially if you have many plants it will eventually become overwhelming.

My suggestion is providing a way for players to make their plants immune to diseases. A simple solution would be to implement a new item that you can craft and apply to a plant to make it immune to diseases. Of course that would require the player to craft it many times for each plant, or it could also have a durability, requiring the player to craft a new one after X uses.

Btw yes I know you can turn the option "disease" off on the generation of the world. I'm talking about default servers without mods or anything. Diseases disencourages players from planting stuff up to a point where they don't replant anything because eventually replanting and re-fertilizing everything every 35 days becomes too much of an effort and result to just gathering stuff from the natural spawned plants.

If "immune" sounds too op it could even be "protects the plant for X more days" and thus only need to apply that item every X days instead of replanting and re-fertilize everything.

Please tell me your thoughts about this. I would really like a solution to diseases as I don't like playing in modded/not default worlds and diseases forced me to not replant any plants to avoid that - which I suspect many players also reached that point (or lost their crops to diseases).

Disease just needs to be removed entirey. It used to serve a purpose for changing resources types in long running worlds, but now that's not a thing anymore. So now it doesn't serve a purpose other then to destroy non-renewable resources. 

On 04/06/2018 at 7:44 PM, Sinister_Fang said:

Disease just needs to be removed entirey. It used to serve a purpose for changing resources types in long running worlds, but now that's not a thing anymore. So now it doesn't serve a purpose other then to destroy non-renewable resources. 

They are renewable though. World regrowth? Please don't spread misinformation.

Yes, things get disease, but there are ways to circumvent this. It also provides for a bigger need of basic resources in the long term. Having a gekko farm up means it's easier to get a ton of grass anyway.

3 hours ago, EuedeAdodooedoe said:

They are renewable though. World regrowth? Please don't spread misinformation.

If grass is effected by world regrowth, it's so painfully slow it might as well not even exist. I've been on an endless server with 4k+ days, and grass tufts were rather rare to find (and no, it wasn't a gekko world, places outside of savanna biomes occasionally had grass). 

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