GR33K Posted June 4, 2018 Share Posted June 4, 2018 I feel like you should be able to decide the notifications that should appear, it's kind of annoying when you constantly get warned that there's not enough resources for a building that's constantly producing something, for example food. To do this, when a notification appears, you should be able to right click, and select ignore, the ignore feature should be for a specific building, since you want to be warned if you can't produce oxygen, but not if your food production doesn't have resources now, but will have them on the next harvest. Sorry for any grammar mistakes, english is not my native language. Link to comment https://forums.kleientertainment.com/forums/topic/91376-ignore-notifications/ Share on other sites More sharing options...
zerat Posted June 4, 2018 Share Posted June 4, 2018 That and the random security door down in the oil biome that's hot enough to overheat but not enough to melt and not a deconstructable building. Link to comment https://forums.kleientertainment.com/forums/topic/91376-ignore-notifications/#findComment-1041275 Share on other sites More sharing options...
Kabrute Posted June 4, 2018 Share Posted June 4, 2018 I want to turn off the O2 warning because it doesn't factor in oxylite or Lox for O2 production, so, yeah, that option on all warnings would be nice. Have a little checkbox in the individual building "Warn if inactive" and this would keep us aprised of anything WE want to be aware of. Got 10 nat gas plants but the first in the line runs constantly and if the line runs out of fuel it would be the first and only one to know, since it runs constantly otherwise I would want that one power plant to be flagable for warnings, the rest would be kept off via automation more often than not anyway so being able to choose which specific buildings actually show warnings would be insanely helpful across the game, in my opinion. Link to comment https://forums.kleientertainment.com/forums/topic/91376-ignore-notifications/#findComment-1041310 Share on other sites More sharing options...
Ambaire Posted June 4, 2018 Share Posted June 4, 2018 +1 for option to selectively suppress notifications. Edit: Perhaps a future ingame scripting language or flowchart method of programming alerts... 6 hours ago, M4rtin said: Sorry for any grammar mistakes, english is not my native language. A few run-on sentences, but other than that, mostly looks great. English is the only language I speak. If you'd like me to be specific: "should appear. It's rather annoying", "that there are not enough resources" (is resource, are resources, singular versus plural), "ignore. The ignore feature" OR "ignore. This feature" (first variant probably preferred). The remaining section of your post is a bit awkward with those three commas, but I'm not sure how or if to divide it up. Link to comment https://forums.kleientertainment.com/forums/topic/91376-ignore-notifications/#findComment-1041339 Share on other sites More sharing options...
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