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I am into the idea of having a logic that checks for these 4, where you decide what to check for or one logic brick for each Day (true) and Night (false). This way it would be possible to route power and stuff based on when dupes should (or should not) be using an area.

I am not 100% sure how I would use it as of yet, but I think this could be a great way to do certain things. Maybe fill chambers with chlorine at day and empty them at night or shut off certain gasses at night in certain areas. Empty the polluted water container and more.

Yours faithfully

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Hmm, that said if, as te game evolves, Keli ends p dongĀ  litle more with lightstha just decoration and equirement forone kind of plant maybe a luminosity sensor could be usefull.

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