MrBetaSkull Posted May 30, 2018 Share Posted May 30, 2018 I am into the idea of having a logic that checks for these 4, where you decide what to check for or one logic brick for each Day (true) and Night (false). This way it would be possible to route power and stuff based on when dupes should (or should not) be using an area. I am not 100% sure how I would use it as of yet, but I think this could be a great way to do certain things. Maybe fill chambers with chlorine at day and empty them at night or shut off certain gasses at night in certain areas. Empty the polluted water container and more. Yours faithfully Link to comment Share on other sites More sharing options...
Coolthulhu Posted May 30, 2018 Share Posted May 30, 2018 Already exists, you just need to set the time properly. Link to comment Share on other sites More sharing options...
Smuch Posted May 30, 2018 Share Posted May 30, 2018 Hmm, that said if, as te game evolves, Keli ends p dongĀ litle more with lightstha just decoration and equirement forone kind of plant maybe a luminosity sensor could be usefull. Link to comment Share on other sites More sharing options...
MrBetaSkull Posted May 30, 2018 Author Share Posted May 30, 2018 6 hours ago, Coolthulhu said: Already exists, you just need to set the time properly. Can you tell me how then? I would like to do something when they sleep? Link to comment Share on other sites More sharing options...
Coolthulhu Posted May 30, 2018 Share Posted May 30, 2018 21 minutes ago, MrBetaSkull said: Can you tell me how then? I would like to do something when they sleep? Use the clock sensor. Set the start time to 80% and length to 20%. Link to comment Share on other sites More sharing options...
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