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How to disable ground perishable multiplier for certain perishable prefab


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Hello, I was wondering if it's possible to make certain prefab not take penalty of faster spoilage rate when put on the ground, like is there a line of code or something to disable it like "inst.groundperishmult = nil" or something, thanks for your time :wilson_dorky:!

Edited by SuperDavid
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Looking in the meats prefab for example the closest I found was:

inst:AddComponent("perishable")
    inst.components.perishable:SetPerishTime(TUNING.PERISH_FAST)
    inst.components.perishable:StartPerishing()

But I think there's no specific line for it being on the ground...unless I'm blind or misread...

Maybe you could try an if else statement to check if its on the ground or in the inventory, then change the TUNING.PERISH_FAST?

Hope this helps a little ^^

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To actually do that, you might need to modify perishable component.

But, if you don't want to modify the component only for that one item, here's a tricky way.

Spoiler

local function ondrop(inst)

    inst.components.perishable.localPerishMultiplyer = 1/TUNING.PERISH_GROUND_MULT

end

local function onpickup(inst)

    inst.components.perishable.localPerishMultiplyer = 1

end

 

-- then in perfab fn 

    inst.components.inventoryitem:SetOnDroppedFn(ondrop)

    inst.components.inventoryitem:SetOnPutInInventoryFn(onpickup)

--

I haven't tested yet, could be buggy.:?

 

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