poppychips Posted May 14, 2018 Share Posted May 14, 2018 So I thought I had finished updating my character mod, but apparently not D: I had finished everything up, and loaded my mod up to test it out. I started a new world, and my game crashed! I checked the log to see what was wrong and I got the log attached. One thing that stood out in particular to me was this: [00:04:06]: error loading module 'speech_rox' from file '../mods/workshop-956613943\scripts\speech_rox.lua': [string "cannot OLDFILEACCESSMETHOD @../mods/workshop-956613943\scripts\..."]:2122: '<eof>' expected near '=' What does this mean, if anything, and could it be the source of my problems? (P.S. I'd be willing to add a zip file of the mod if it'd help.) client_log.txt Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted May 14, 2018 Share Posted May 14, 2018 I believe eof means end of function, seeing it came from speech_rox you may be missing either a comma or semicolon or a curly bracket or quotation mark near line 2122 I believe. With end of function you need to close off the function or else the program won't know when to end, other than that I can't help much without the speech file. Link to comment Share on other sites More sharing options...
poppychips Posted May 14, 2018 Author Share Posted May 14, 2018 ok, thanks! i'll have a look when i can okay, I couldn't see anything wrong with the speech file, so i've attached it in case there's something i'm missing. speech_rox.lua Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted May 14, 2018 Share Posted May 14, 2018 Get rid of line 2070. Link to comment Share on other sites More sharing options...
poppychips Posted May 14, 2018 Author Share Posted May 14, 2018 okay, so i did that, but now it says this: [00:04:33]: [string "scripts/util.lua"]:549: Could not find an asset matching anim/rox.zip in any of the search paths. (i've attached the new log, in case there's anything i'm missing. i've also added a zip file of the mod, in case that helps.) client_log.txt Rox Mod.zip Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted May 14, 2018 Share Posted May 14, 2018 Well that one is easy to tell, rename your scml files under exported-rox and ghost_rox to: rox and ghost_rox_build respectively. Right now its esctemplate. Link to comment Share on other sites More sharing options...
poppychips Posted May 14, 2018 Author Share Posted May 14, 2018 (edited) oh! okay, i thought it would rename when it autocompiled. i guess not. thanks for the help it crashed again- i found the same error as before: [00:05:18]: [string "scripts/util.lua"]:549: Could not find an asset matching anim/rox.zip in any of the search paths. i don't know what to do to fix it :/ (i thought it would autocompile the zip files into the anim folder, i guess it's not?) EDIT: i just realized the mod doesnt have an anim folder? i don't know why. Edited May 14, 2018 by poppychips Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted May 14, 2018 Share Posted May 14, 2018 (edited) Here put this in your anim folder... ghost_rox_build.zip rox.zip Edited May 14, 2018 by K1NGT1GER609 Link to comment Share on other sites More sharing options...
poppychips Posted May 14, 2018 Author Share Posted May 14, 2018 sweet, thanks! welp. it crashed. apparently it didn't compile anything into tex files? do i just have to force it to compile, or am i doing something wrong? Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted May 14, 2018 Share Posted May 14, 2018 I have no idea what your doing to make it crash, it seems fine to me I want to say please read the text carefully, I can't make it any easier than this. Rox Mod - Copy.zip Link to comment Share on other sites More sharing options...
poppychips Posted May 14, 2018 Author Share Posted May 14, 2018 huh, weird. this happened the last time i made a mod, too. maybe it's my computer? i'll check out your file and see if that fixes it. Link to comment Share on other sites More sharing options...
poppychips Posted May 14, 2018 Author Share Posted May 14, 2018 i'm starting to suspect that it may just be my computer :/ i updated the mod with your file, and instead of crashing, it froze and i had to manually close it. at least it works for others. thanks for your help, dude. i think i'll resolve this at a later time. /shrug Link to comment Share on other sites More sharing options...
RedHairedHero Posted May 17, 2018 Share Posted May 17, 2018 On 5/14/2018 at 12:02 PM, poppychips said: i'm starting to suspect that it may just be my computer :/ i updated the mod with your file, and instead of crashing, it froze and i had to manually close it. at least it works for others. thanks for your help, dude. i think i'll resolve this at a later time. /shrug I would double check your error log to make sure. You can find it in MyDocuments>Klei>Don't Starve Together and it'll be clienterrorlog.txt or something close to that. Normally the errors will be near the very bottom.If you need someone to look at it you can upload the error log and we can look as well. Link to comment Share on other sites More sharing options...
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