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Idea to improve "Pharma Chamber"


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Currently, Pharma Chambers behave identically to med-beds; sick dupe occupies, healthy dupe treats. Here's how it could be different.

Add plumbing to the chamber, both gas and liquid. If dupe has Food Poisoning, it will consume clean water and output polluted/germy water. If a dupe has Slimelung, it will consume oxygen and output CO2 and polluted/germy oxygen.

A new medical food supplement could be crafted at the Apothecary, that could only be consumed in the tube. It would be administered by a medical dupe as a replacement for actual "medical care". With this somewhat easier/more direct form of nutrition, you could confine the sick dupe to the tube for the entire duration of the illness, only releasing them early if there is a power outage. Failing to craft the medical supplement could result in starvation.

I imagine updating the sprite to have an either submerged or windswept dupe in the tube respectively,

Am I missing anything? What do you think?

https://imgur.com/roPm91P

https://imgur.com/xu3Qvih

 

One thing you're missing, the pharma chamber is actually worse than the med-bed because it does not provide health recovery in any way. If a dupe is wounded, the only way to heal them is with med-beds. The difference between pharma chambers and med-beds when recovering from a sickness looks significant in theory, but in practice it's only about a day less recovery time when accounting for treatment speed, and not worth the extra power draw and heat generated.

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