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Critter population handling


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Critters really need much micromanaging, For a game that is about enginering and macromanaging it is lame to leave creature wrangling without proper tools to manage.

I would propose giving folllowing settings to stable buildings to reduce micromanagement: 

  • "kill critter when age above x" or "kill critter when population above x" for grooming/feeding station
  • "hatch critter if popilation below x" type for incubator?
  • Egg type selection for incubator - same as for compactor but eggs only.

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