vovik Posted May 5, 2018 Share Posted May 5, 2018 Critters really need much micromanaging, For a game that is about enginering and macromanaging it is lame to leave creature wrangling without proper tools to manage. I would propose giving folllowing settings to stable buildings to reduce micromanagement: "kill critter when age above x" or "kill critter when population above x" for grooming/feeding station "hatch critter if popilation below x" type for incubator? Egg type selection for incubator - same as for compactor but eggs only. Link to comment https://forums.kleientertainment.com/forums/topic/90525-critter-population-handling/ Share on other sites More sharing options...
crypticorb Posted May 5, 2018 Share Posted May 5, 2018 Consider reading the forums front page before posting a new topic. There's a thread with your exact suggestions AND TITLE one post down. Link to comment https://forums.kleientertainment.com/forums/topic/90525-critter-population-handling/#findComment-1032951 Share on other sites More sharing options...
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