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Hey, been thinking about new rooms that could be added.
Couldn't find other posts for these: feel free to post them

Shower House: Immunity boost and stat bonus after showering for half a cycle. (I think showers are negligible)
Kitchen: Quicker cooking and increased food quality/kcal amount
Scientist Lab: Quicker researching and future possibilities for scientists
Shed: Increased storage in compactors (must only have storage and art)
Art Workshop: Room to create better sculptures and paintings, (Would need a rework of decor items)
Agriculture Room: Rework of stable/greenhouse to combine the two.

I still wanna see a rework to the power control station.

Oh, didn't read this one:

 

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44 minutes ago, Smuch said:

Researrch lab would certainly make sense, and i suspect will be a thing as more things gets added to the resarch tree. Kitchen feel it could just be just merged with the mess hall.

I tend to throw my grills away from everything bc of the heat.

It would be nice if some of the room buffs dealt with heat as part of their increased efficiency. Like if you have a power station or kitchen, it gives the room a -5% temp buff because of the enclosure. That way you have an incentive to building rooms rather than just having a coal generator by itself in the open.

Room suggestions:

Liquid Processing Plant - Must contain at least a pump and bottler, up to 96 tiles. -5% to liquid temp, +5% to pipe durability.

Mausoleum  - Requires at least one grave, statue and flower pot, up to 96 tiles. Adds mourning debuff but also adds awareness of mortality where dupes don't accidentally kill themselves after visiting (like they will deconstruct out of blocks or dig when stuck without being told)

Arrivals Room - requires printer and job board , up to 96 tiles. Adds new hope debuff to incoming dupes and automatically assigns hat to incoming dupes (like a generic baseball cap for unemployed).

Kitchen - requires musher, grill, sink, and at least one food storage up to 96 tiles. Adds speed/food quality debuff. Can add mess table and assign cook to it to get a "chef's table" debuff that increases XP rate.

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