ShadowBound Posted April 29, 2018 Share Posted April 29, 2018 Things fall slower through liquids now when dropped, which is a nice detail, not sure if there is a difference in gas vs vacuum drop time, I tried testing it but I could see no difference. Link to comment https://forums.kleientertainment.com/forums/topic/90332-liquid-buoyancy/ Share on other sites More sharing options...
Kabrute Posted April 29, 2018 Share Posted April 29, 2018 I first noticed when one of my dupes fell in a vat next time i'm renaming that dupe "Joker" or "Harley" Link to comment https://forums.kleientertainment.com/forums/topic/90332-liquid-buoyancy/#findComment-1031126 Share on other sites More sharing options...
crypticorb Posted April 29, 2018 Share Posted April 29, 2018 It's a minor change, but they updated the falling speed of objects across the board, as well as a max velocity for objects falling through gas/liquid. This is especially noticeable if you use ALT-Q to move stuff around in debug, and move it again after letting it fall a distance. I don't think the game treats vacuum differently from falling through any gas, or density of gas. Link to comment https://forums.kleientertainment.com/forums/topic/90332-liquid-buoyancy/#findComment-1031139 Share on other sites More sharing options...
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