Varenvel Posted April 24, 2018 Share Posted April 24, 2018 Hello , im playing you guys game for a while , but my biggest bug bear is alweys "end game" where more often then not you need to build large machines , power plants or things to exchange resources you have abundant into something you need who would be all fine and dandy if not it takes loads of time to plan , even more to build , and then you find out you made mistake or two , rinse and repeat and then you build something impressive , and oops new update rolled in , they added creatures so "got to restart the map again and lose everything i build" i am aware there is dev mode and copy pasting stuff but...i really dont like using the mode , especially it renders and loads all map and with creature update i had actual case for slicksters almost all dyeing out before i was able to reach them We need proper blueprint system , and there are various ways this could be done , preferred it would not involve dupes but would need power so you can create these vacuum chambers or storage tanks with already vacuum in it if it was already build by you and finished could be mini robots like factorio , or "blueprint block" like buildcraft(minecraft mod) who saves blueprint of thing you build and can build it using a block who then renders 3d blueprint and builds it using power and blocks/items provided there could be few other ways to do this but wanted to share these i know Link to comment Share on other sites More sharing options...
Oozinator Posted April 24, 2018 Share Posted April 24, 2018 Two posts below yours.. Link to comment Share on other sites More sharing options...
Varenvel Posted April 24, 2018 Author Share Posted April 24, 2018 Thanks but i still think my insights deserve own post especially i want to discuss with others their suggestions how they think blueprints look I also posted it more then suggestion with few insights , how other games did this , as well why i think its essential Link to comment Share on other sites More sharing options...
TheExceed Posted April 24, 2018 Share Posted April 24, 2018 12 minutes ago, Varenvel said: Thanks but i still think my insights deserve own post especially i want to discuss with others their suggestions how they think blueprints look I also posted it more then suggestion with few insights , how other games did this , as well why i think its essential Your insight could have been in that post as well. Making multiple posts about the same thing is difficult for the devs to track. Link to comment Share on other sites More sharing options...
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