ColombianCam Posted April 16, 2018 Share Posted April 16, 2018 I am trying to add more actions for the werebeaver such as shaving, being able to dig turfs and being able to carry suspicious marbles but after I implement this and mimick the games' codes I get the error of the TITLE. After this crash report I kept on adding endings at line 149 until it stopped and then redirected me to line 160 and expected a then near ( , I did that but it now keeps on asking me for <eof> at the previous line 159. local function RightClickPicker(inst, target) 144 if target ~= nil and target ~= inst then for i, v in ipairs(BEAVER_DIET) do if target:HasTag("edible_"..v) then return inst.components.playeractionpicker:SortActionList({ ACTIONS.EAT }, target, nil) end 149 end end end end return (target:HasTag("HAMMER_workable") and inst.components.playeractionpicker:SortActionList({ ACTIONS.HAMMER }, target, nil)) or (target:HasTag("DIG_workable") and target:HasTag("sign") and inst.components.playeractionpicker:SortActionList({ ACTIONS.DIG }, target, nil)) or (target:HasTag("groundtile")) and 160 target:HasTag("molebait") and inst.components.playeractionpicker:SortActionList({ ACTIONS.TERRAFORM }, target, nil)) or (target:HasTag("bearded") and inst.components.playeractionpicker:SortActionList({ SHAVE }, target, nil)) or (target:HasTag("irreplaceable") and target:HasTag("nonpotatable") and target:HasTag("heavy") and inst.components.playeractionpicker:SortActionList({ PICKUP }, target, nil)) or nil end end The vanilla woodie code is this one local function RightClickPicker(inst, target) if target ~= nil and target ~= inst then for i, v in ipairs(BEAVER_DIET) do if target:HasTag("edible_"..v) then return inst.components.playeractionpicker:SortActionList({ ACTIONS.EAT }, target, nil) end end return (target:HasTag("HAMMER_workable") and inst.components.playeractionpicker:SortActionList({ ACTIONS.HAMMER }, target, nil)) or (target:HasTag("DIG_workable") and target:HasTag("sign") and inst.components.playeractionpicker:SortActionList({ ACTIONS.DIG }, target, nil)) or nil end The crash report: [00:02:00]: [string "scripts/mainfunctions.lua"]:147: Error loading file prefabs/woodie [string "../mods/test/scripts/prefabs/woodie.lua"]:158: 'end' expected (to close 'if' at line 144) near ')' LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/mainfunctions.lua:147 in (global) LoadPrefabFile (Lua) <135-166> scripts/gamelogic.lua:261 in (upvalue) LoadAssets (Lua) <159-295> scripts/gamelogic.lua:851 in (upvalue) cb (Lua) <846-853> scripts/saveindex.lua:285 in () ? (Lua) <267-286> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:267 in (method) GetSaveDataFile (Lua) <266-287> scripts/saveindex.lua:293 in (method) GetSaveData (Lua) <289-297> scripts/gamelogic.lua:854 in (upvalue) DoLoadWorld (Lua) <845-855> scripts/gamelogic.lua:897 in (upvalue) LoadSlot (Lua) <891-903> scripts/gamelogic.lua:963 in (upvalue) DoResetAction (Lua) <914-1003> scripts/gamelogic.lua:1013 in (local) complete_callback (Lua) <1005-1014> Sorry for the mess but I don't know how to add spoilers. woodie.lua woodievanilla.lua Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted April 17, 2018 Share Posted April 17, 2018 Try this: local function RightClickPicker(inst, target) if target ~= nil and target ~= inst then for i, v in ipairs(BEAVER_DIET) do if target:HasTag("edible_"..v) then return inst.components.playeractionpicker:SortActionList({ ACTIONS.EAT }, target, nil) end end return (target:HasTag("HAMMER_workable") and inst.components.playeractionpicker:SortActionList({ ACTIONS.HAMMER }, target, nil)) or (target:HasTag("DIG_workable") and target:HasTag("sign") and inst.components.playeractionpicker:SortActionList({ ACTIONS.DIG }, target, nil)) or (target:HasTag("groundtile") and target:HasTag("molebait") and inst.components.playeractionpicker:SortActionList({ ACTIONS.TERRAFORM }, target, nil)) or (target:HasTag("bearded") and inst.components.playeractionpicker:SortActionList({ SHAVE }, target, nil)) or (target:HasTag("irreplaceable") and target:HasTag("nonpotatable") and target:HasTag("heavy") and inst.components.playeractionpicker:SortActionList({ PICKUP }, target, nil)) or nil end end Link to comment Share on other sites More sharing options...
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