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Geyser Changes


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I would love it if it told you how much gas/liquid you would get per cycle on average, or like other said the amount per second you get in total.

On 20/04/2018 at 2:31 AM, crypticorb said:

This is where I'd like to revisit the topic that Klei NEEDS to add in a world generation control panel for new games, to allow more/less geysers and control how they spawn, as well as other factors such as starting algae/water and other factors.

I also agree with this, I never struggled even with the new system, but I did not like ruins or the size of the map, so I increased my map size to 512 * 512, Deleted all ruins, and made the world gen spawn more geysers.... a lot more geysers, I wanna play the game, enjoy it and run some crazy long builds :p

I have a maintenance walkway spanning the entire length of my asteroid which transports all liquids and gasses to my base. So much fun

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