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Triangle Tiles


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Just a small suggestion on triangle tiles, maybe its a good idea to put triangle tiles into the game, which we can use to let round materials roll to one side or another. Maybe to let the  fertilizer produced from  fertilizer Synthesizer's roll into a small pit, which we can than transport by a single auto-sweeper.

Or make some kind of funnel for water reservoirs, can also be used to stop gasses from getting stuck in room corners.

 

Just a small idea, what do you guys think ?

 

Love ONI Klei, keep up the good work !

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This was suggested before, but the reason it was shot down is because the game only uses a 1 tile system, if you have a triangle tile in a tile, the triangle still fills the entire square, water would not be able to flow down it because the triangle is actually a square in the game engine.

It would be nice though, but i dont think they will change it because then they would have to allow for multiple gasses or solids to appear in one tile, Perfect example would be is you had magma on your triangle and it solidified you would then have a tile which is half triangle and half igneous rock.but the game just doesnt allow for it.

2 hours ago, BlueLance said:

[snip]...but the game just doesnt allow for it.

So how do meshtiles, airflowtiles and doors work then? they are a tile and hold a gas or liquid at the same time. if you count "balled" materials lying in a door, that would also be an example. There obviously is a way for the game to pass stuff through a tile and have more than one thing in a square.

I'd love to see inclined planes in this game. gas and liquids just behave strange and unintuitive on stairs.

14 minutes ago, mircomars said:

So how do meshtiles, airflowtiles and doors work then? they are a tile and hold a gas or liquid at the same time. if you count "balled" materials lying in a door, that would also be an example. There obviously is a way for the game to pass stuff through a tile and have more than one thing in a square.

I'd love to see inclined planes in this game. gas and liquids just behave strange and unintuitive on stairs.

Hmmm that is a fair point, i don't remember the rest of the thread, but i definitely wouldn't be opposed to it. 

4 hours ago, mircomars said:

So how do meshtiles, airflowtiles and doors work then? they are a tile and hold a gas or liquid at the same time. if you count "balled" materials lying in a door, that would also be an example. There obviously is a way for the game to pass stuff through a tile and have more than one thing in a square.

I'd love to see inclined planes in this game. gas and liquids just behave strange and unintuitive on stairs.

ONI is a completely tile-based system. There are no mixtures of multiple gasses, liquids, or solid blocks within the same tiles, with the exception of mesh/airflow tiles. Gasses and liquids cannot flow diagonally in the current engine. Gas will flow in the four directions, liquid can flow downward and sideways if on solid block, and solid ore or solid tiles function as solids.

Mesh, airflow tiles, and open doors all function the same way in the game engine. They allow a gas OR a liquid to exist in the same tile as them, functioning as if they were an empty tile to gasses (for airflow tiles) or both gas/liquid (for mesh tiles).

As for materials "balled" on the ground, these do not count as solid objects, but are coded as "entities". The have no interaction with the surrounding blocks of gas, liquid, or solid, except for thermal exchange.

 

Back to the original point, if a triangle tile system were implemented, Klei would have to completely redesign the engine to divide tiles into multiple sections, or allow multiple gasses/liquids/solids per tile, which would completely change the game. I would like to see something like stairs introduced, to allow dupes to move diagonally faster.

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