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Compression chamber


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I dunno if something like this has been posted before, id assume this is a bit too obvious and simplistic not to, but either way. I havent been around for too long around here, if there is a better solution, be so kind as to point me the right way :)

I came up with this idea since natural gas pipes (specially from geysers) often get backlogged when there is not enough consumption, which seems like a waste of resources if they cap at 5k and stop spewing stuff. The synthesizers room often gets well over pressurized, since the same automation i use to shut down the generators when batteries are full i also use through a buffer to keep them running for a while longer. Routing gas from geysers to an already over pressurized synthesizer room wont work, so it wont building multiple chambers to store gas at high pressure vent max capacity.

Same goes for other geyser gases, like chlorine, co2, etc.

This uses door pumps, where the last door stays closed as all others open to create a vacuum and pull gas in, only opening at the right time to avoid pulling gas (or at least too much of it) from an already pressurized chamber. I am quite sure that some amount of it gets destroyed in the process, but it seems to be effective compressing and storing most of it.

This is only a rough design put together on a real scenario, not a test scenario. I didnt really put too much thought into it, surely it can be improved by someone with more knowledge and experience then me.

As for timings, just to get an idea, i set the first buffer to 30, second to 4, then 2-2-2, and filter to 10, to allow for the first chamber to pressurize some. Ideally, the atmo sensor would control the loop start/stop, for when geysers go dormant, which has not been implemented.

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11 minutes ago, Neotuck said:

Door compression has been talked about sence the automation update.  Some players argue if this is an exploit or feature

I've never seen anyone call it an exploit - but i've seen a lot of people calling it a dumb solution to a problem that we have yet to be given the tools for.

Recently door compressors have come back into vogue because of the extreme heat of geyser builds, mostly used to just move gasses from A -> B. I reckon they'll fall out of favour when/if we get "reinforced" / "refined" / "coated" pumps that can withstand higher temps.

Yep, door pumps is one of the first things i came across when i started getting interested in automation stuff . It could be considered an exploit if the doors are used unpowered, as i see it, but if they are powered there is no reason for it to be considered an exploit. Most just use them unpowered for convenience, of course. I cant find a reasoning for them to be a costly 120w, tho. id be ok with 60w, or even power cost according to material used.

Its all about having fun doing stuff anyway, its a single player game. And as LIfegrow mentioned, we still dont have all the proper tools for the job. Compressors and pressurized canisters will be a good start, at least canisters seem to be in game but not yet implemented. A streamer got a co2 canister when he uprooted a wheezer from a vase. 

A slightly updated version, where the mechanism triggers only when the first chamber has enough pressure. It minimizes the amount of bleeping.

Its ugly, but functional..

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The only "exploity" thing about Door Compresses is that they are immune to pressure damage.  If you try to compress fluids into a room with Tiles on 1 or more sides, those Tiles will eventually be destroyed when the pressure rises enough.  Doors do not have this weakness.

Neither do Airflow Tiles under liquid pressure.  But that's a slightly different topic, if the same concept.

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