AkaiNight Posted March 25, 2018 Share Posted March 25, 2018 (edited) Well I'm trying to make my character only can eat fish, fishsticks, fishtacos and ice. Is it possible? And also i need a code for can't open chester and can't pick up chester bone i was using this but not works. local function OnPickup(inst) if data.prefab == "chester_eyebone" then local eyebone = data.prefab inst.components.sanity:DoDelta(-30) inst.components.inventory:DropItem(eyebone) inst.components.talker:Say("It's the cursed bone for us. Nya~") end end inst:ListenForEvent("onpickup", OnPickup) It won't give any errors but just not works also i need a code for gain sanity when snow raining and lose sanity when raining. Thanks for help. Also there is an error that when i take damage game crashes. But i didin't understand any simple thing here is alisha.lua and client_log also modmain.lua client_log.txt alishia.lua modmain.lua Edited March 25, 2018 by AkaiNight Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted March 25, 2018 Share Posted March 25, 2018 Ive only eyeballed the files alishia and the modmain and the only errors that stand out are the following: alishia.lua: local start_inv = { "fishingrod", --missing a comma, syntax error fixed } local damage = data.damage --line 94, syntax error fixed Modmain.lua: PrefabFiles= { "chester_eyebone", --line 4, missing comma syntax error fixed } other wise the code is a bit lengthy for me to make a sound judgement on what else could be a error or works. Last I can't make out what you mean by "gain sanity on snow raining and lose sanity when raining", usually its either or (its raining or its snowing) code wise. Link to comment Share on other sites More sharing options...
AkaiNight Posted March 26, 2018 Author Share Posted March 26, 2018 23 hours ago, K1NGT1GER609 said: Ive only eyeballed the files alishia and the modmain and the only errors that stand out are the following: alishia.lua: local start_inv = { "fishingrod", --missing a comma, syntax error fixed } local damage = data.damage --line 94, syntax error fixed Modmain.lua: PrefabFiles= { "chester_eyebone", --line 4, missing comma syntax error fixed Well all that i understand from here is that you fixed lots of problem. 23 hours ago, K1NGT1GER609 said: ther wise the code is a bit lengthy for me to make a sound judgement on what else could be a error or works. Last I can't make out what you mean by "gain sanity on snow raining and lose sanity when raining", usually its either or (its raining or its snowing) code wise. About this, i mean my character has snowy aura and when snowing she must have sanity gain bonus like 1sanity per 3 seconds also when normal raining she must lose 3 sanity per 3 seconds. Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted March 27, 2018 Share Posted March 27, 2018 Here... local function onisraining(inst, israining) if TheWorld.state.israining then inst.components.sanity:DoDelta(-3, 3) elseif TheWorld.state.issnowing then inst.components.sanity:DoDelta(1, 3) end end local master_postinit = function(inst) --reference on where it goes inst:DoPeriodicTask(3, onisraining, nil, inst) Not sure why wx-78's code for raining didn't work for the life of me but this one seems to suit what your looking for. Link to comment Share on other sites More sharing options...
AkaiNight Posted March 27, 2018 Author Share Posted March 27, 2018 1 hour ago, K1NGT1GER609 said: Here... local function onisraining(inst, israining) if TheWorld.state.israining then inst.components.sanity:DoDelta(-3, 3) elseif TheWorld.state.issnowing then inst.components.sanity:DoDelta(1, 3) end end local master_postinit = function(inst) --reference on where it goes inst:DoPeriodicTask(3, onisraining, nil, inst) Not sure why wx-78's code for raining didn't work for the life of me but this one seems to suit what your looking for. Thank you Link to comment Share on other sites More sharing options...
AkaiNight Posted March 30, 2018 Author Share Posted March 30, 2018 (edited) On 27.03.2018 at 7:50 PM, K1NGT1GER609 said: Here... local function onisraining(inst, israining) if TheWorld.state.israining then inst.components.sanity:DoDelta(-3, 3) elseif TheWorld.state.issnowing then inst.components.sanity:DoDelta(1, 3) end end local master_postinit = function(inst) --reference on where it goes inst:DoPeriodicTask(3, onisraining, nil, inst) Not sure why wx-78's code for raining didn't work for the life of me but this one seems to suit what your looking for. Hi again there is a little problem here i did it and it worked but i tried to add a speech line there but it says it over and over again when raining. Is there any possible way to make it says just once when rain or snow start? here is code. local function OnRaining(inst, israining) if TheWorld.state.israining then inst.components.sanity:DoDelta(-3, 3) inst.components.talker:Say("The rain... Must stop now!. Nya~") elseif TheWorld.state.issnowing then inst.components.sanity:DoDelta(1, 3) inst.components.talker:Say("Look at that beauty it relaxes... Nya~") end end Edited March 30, 2018 by AkaiNight Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted March 30, 2018 Share Posted March 30, 2018 Then go with this one for one phrase (the one before for constant sanity drain): local function onephrase(inst, israining) if TheWorld.state.israining then inst.components.talker:Say("The rain... Must stop now!. Nya~") elseif TheWorld.state.issnowing then inst.components.talker:Say("Look at that beauty it relaxes... Nya~") end end local master_postinit = function(inst) --reference inst:WatchWorldState("israining", onephrase) onephrase(inst, TheWorld.state.israining) I haven't considered if the ghost version says the phrase so just a heads up. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now