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I had an idea of adding recipes to my mod, but I don't know how to add custom recipes to already existing tabs. I don't want to make a custom tab (to not clutter up the sidebar for them) and I was wondering if there's a way to do that. 

To be more specific, I'm planning on adding some dress items to the dress tab and want to know how to incorporate those into that tab. Any help would be appreciated.

Edited by takoyamaa

Heres an example:

PrefabFiles = { --reference
    "customitem", --your custom item

 

local TECH = GLOBAL.TECH  --get the tech level for unlocking the recipe
local Ingredient = GLOBAL.Ingredient --get ingredients for recipes
local RECIPETABS = GLOBAL.RECIPETABS --recipe tabs no further explanation
local STRINGS = GLOBAL.STRINGS --putting info for your item
local ACTIONS = GLOBAL.ACTIONS --make item
local Action = GLOBAL.Action --ditto

local customitem2 = Ingredient( "customitem2 ", 1 )--incase if you want a custom item as a ingredient for other recipes
customitem2 .atlas = "images/inventoryimages/customitem2 .xml"  --search path for ingredient

local customitem_recipe = AddRecipe("customitem", { Ingredient("nightmarefuel", 1), customitem2 , Ingredient("goldnugget", 1)}, RECIPETABS.DRESS, {SCIENCE=0}, nil, nil, nil, nil, nil, "images/inventoryimages/customitem.xml") --customitem uses customitem2 as a ingredient, dress tab located, tech level none via instant access, nil for certain things but im lazy to explain, items xml or image searchpath.

All that goes into the modmain, other wise read the code and notes as I try to make sense of most of the code and hopefully you catch where to make the edits.

Edited by K1NGT1GER609

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