Jump to content

New Priority and Sub Priority confusing


Recommended Posts

I am finding the new update a little confusing and frustrating. If previously, despite what my Dupes wanted to do, a priority of 9 would make them stop everything and get it done, now, I have *no idea* how to make sure they do the things that are important to be done on base. 

It's one thing when the issue is that I need something built *right now* and after they finish it they can do whatever they want. That's annoying that they are not doing, but I imagine I will figure out how to do it.

It's a much more problematic scenario when they stop doing routine things on base, like cooking or farming or stocking the dexoydizers so they don't all suffocate to death.

I think it is *really* problematic that the priorities that I set on something are over-ridden by the Dupes personal preference. I like the idea of letting dupes do things by preference on the "day-to-day" but if I need something done *now* or something to be done *first* it is problematic that I don't have a comfortable way of making sure it happens.

On 3/23/2018 at 10:24 AM, Stormsylver said:

stocking the dexoydizers so they don't all suffocate to death.

Put "Life support" in the priorities to "Very High"
 

On 3/23/2018 at 10:24 AM, Stormsylver said:

I think it is *really* problematic that the priorities that I set on something are over-ridden by the Dupes personal preference. I like the idea of letting dupes do things by preference on the "day-to-day" but if I need something done *now* or something to be done *first* it is problematic that I don't have a comfortable way of making sure it happens.

Priorities > Cog > Check Advanced Mode > Redo all (Sub)-priorities.

 

the whole advanced mode / sub priority thing is still buggy, though. If I put a ladder dig area at priority 9, I get a dupe digging/building 1 ladder tile, and then a dupe across the map deciding to come do the next one. They broke something in the last two updates, since it was working better for a short time.

7 hours ago, Hadashi said:

My chef is currently doing research and my researcher is digging, lol. I think there needs to be some kind of 'interrupt' where a less qualified dupe can be pushed off of a task by a more qualified one.

 

Yep, this. My researcher wants to run on the wheel while someone else researches even though I have everyone else set to the lowest priority. My digger wants to supply, my supplier wants to dig. Very frustrating. Especially since this directly affects people mastering their jobs, since they aren't actually doing them anymore.

There was a build on the test branch that seemed absolutely perfect for a while. Wish I knew what happened to it.

Although I have run into a few of the same problems, they are minor compared to the massive improvement to the priorites overall. I think the new system is great and for most of the time my dupes are doing exactly the sorts of things I want them to. I think it just needs some small tweaking to help fix some of these little annoyances, but overall it's much easier to keep your dupes doing their most suitable jobs (once you adjust to the difference between Priority and SubPriority).

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...