g5457s Posted March 23, 2018 Share Posted March 23, 2018 Backstory: A once thriving base suffered a devastating loss after a cataclysmic volcanic eruption. One duplicant miraculously survived the disaster. Despite suffering grave injuries and the loss of his friends, he continues to persevere, trying his best to survive as each cycle pass. However, the feeling of loneliness and the fond, happy memories of the past make him contemplate, whether to keep going or to just end it and go with his friends to a better place... Rule: Debug mode is not allowed. Objecitves: Help the lone survivor find a printing pod. Print one duplicant to win the scenario. Bonus Goals. Once the primary objectives are complete, you may continue playing if you like. One or more of the following optional bonus goals below can be completed: Bring back the colony to its former glory. Build a base that can sustain at least 6 duplicants. Give proper burials to at least 150 duplicants scattered around the map... Once things finally cool down. Explore the four ruined bases. Two of them are inspired by familiar things. Try to figure out what those two ruined bases are based on. For a real challenge, build a base that can sustain all 35 unique dupes in the game! Good luck trying to accomplish this bonus goal! Save File: The Lone Survivor.sav Link to comment Share on other sites More sharing options...
Amara313 Posted March 23, 2018 Share Posted March 23, 2018 This should be interesting. Thanks for the challenge! Spoiler What is with the Hall of Dead Max's though? Link to comment Share on other sites More sharing options...
g5457s Posted March 23, 2018 Author Share Posted March 23, 2018 I have a fanfiction in the works and it'll be based on most of the stuff in the challenge Link to comment Share on other sites More sharing options...
Nascarlaser1 Posted March 25, 2018 Share Posted March 25, 2018 As a bonus goal we can then bring back the old colony, slowly bring it back online, cleaning the dead up, ect. Link to comment Share on other sites More sharing options...
wutzelputz Posted May 31, 2018 Share Posted May 31, 2018 Did you tinker with the stress settings? After initially sending Max to the Med Bed for a couple days all of his stress symptoms disappeared, even though the stress display shows 100% stress. Link to comment Share on other sites More sharing options...
g5457s Posted May 31, 2018 Author Share Posted May 31, 2018 No, I didn't tinker with the stress settings. Settings of the game: fatalistic stress, miserable immunity, stress response enabled. I'll look into it because that's not supposed to happen. Link to comment Share on other sites More sharing options...
g5457s Posted June 6, 2018 Author Share Posted June 6, 2018 On 31/05/2018 at 10:13 AM, wutzelputz said: Did you tinker with the stress settings? After initially sending Max to the Med Bed for a couple days all of his stress symptoms disappeared, even though the stress display shows 100% stress. I may have found out the cause of how that happened. It's quite an exploit if stress is set to Fatalistic. If a dupe's stress reaches 100%, let that dupe cry out / vomit / binge eat / destroy stuff until the "Antsy" status appears. Pause the game and order the dupe to move somewhere. Afterwards, the dupe will never get stress again until you reload the game again. Repeat every time you load the game. Link to comment Share on other sites More sharing options...
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