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Gas mask and intermediate PO2 protection


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We have several factors:

1. Exosuits are at the end of research tree and require a lot of effort to sustain. Energy, oxygen, usually meaning electrolyzer etc.

2. PO2 is here quite early on and there are no effective ways to combat it save for enduring slimelung.

3. Reed fiber is a VERY underperforming resource. I easily supplied my colony with wild growing reeds only and there is really no need to grow it on your farms.

4. 

So maybe we need a middle-game solution like gas masks which require filters made from reed fiber.

Have some station with masks just like suit docking station but for maks. And expiring filters will be handy for making reeds a plant worthy of farming.

While a mid-tier gas-protection item would be neat, i dont like the idea for even more checkpoints in the game.

I'd rather have a locker for every of my dupes, where i can put vests, masks, backpacks, tools. Which they can then take on their trips through the rocks.

 

Locker is assignable to 1 dupe and has slots for different items (vest, mask, backpack, etc.) that will automically be filled if the items are available.

 

after waking up, the dupe will take his equipment and go on with his day.

A face-mask style object (as seen in Beijing), presumably disposable which simply acts to reduce the ingestion of airborne germs and the amount that a dupe coughed onto others has been recommended several times with positive response.  The only question is really where in the tech tree it would be produced and how the player would control usage of it.

A gas-mask (WWI) that were to provide breathable air but no other protections is another good idea, I think we would want to employ these in the existing checkpoints and suit-docks with the modification that the checkpoint can be set to what kind of gear it would require and the docks are automatically stocked with such.

I like the locker idea, but it seems to mesh only with gear that is permanently assigned to dupes, such as their snazzy outfits, their are currently not enough of these to really matter and they don't come off so their seems to be no point.  I would rather see a dupe store what they are carrying at night in the locker rather then drop it on the floor so they can immediately pick it up and continue what they were doing.  Bases are just covered with random litter over time and it's annoying.

There are two fairly simple implementations that could be iterated upon in the future that immediately spring to mind.

1. They could function similarly to how immune booster pills do, lasting a certain amount of time before needing to be replaced, which dupes should "consume" them could be toggled as foods are. Perhaps reducing the inhaled germs by a percentage during their duration.

2. They could block a certain number of germs from being inhaled before needing to be replaced, that way they wouldn't be wasted in low germ areas.

I think they could solve at least some problems with reeds being very underused and no real demand for them, as both clothes and suits never wear off or broke. Replaceable filters could work. 

And early-to-mid game PO2 protection.

 

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