old_fantom Posted March 17, 2018 Share Posted March 17, 2018 I disabled my printer. I wanted to turn it back to the on position. It sat for several cycles. I set the priority to 9, no luck. I disabled and enabled a building right beside the printer (an algae scrubber) and the dupes did that. I converted my chef to have no job, then operator, then gofer. Not until I made him a groundskeeper did anything happen. Anyone else see this? Is this a different issue from the reported issue where dupes seem to ignore all priorities outside of their wrench job? Link to comment https://forums.kleientertainment.com/forums/topic/88779-issues-activating-building/ Share on other sites More sharing options...
Luminite2 Posted March 17, 2018 Share Posted March 17, 2018 I've seen this with valves, and somebody else saw it with showers. You can file a bug report. In the meantime, a workaround: put a door on either side of the printer, and set the door permissions to only allow entering and no leaving. Then, manually move a dupe into the room, at which point the only job they'll have access to is the printer. After they do that, you can optionally allow them to leave. Link to comment https://forums.kleientertainment.com/forums/topic/88779-issues-activating-building/#findComment-1016285 Share on other sites More sharing options...
Mariilyn Posted March 17, 2018 Share Posted March 17, 2018 Change setting errands (disabling buildings, flipping switches, changing settings on valves, etc) are affected by the tidy level of priority. You just need to have one dupe with tidy at Very High priority (same level of priority as wrench). Link to comment https://forums.kleientertainment.com/forums/topic/88779-issues-activating-building/#findComment-1016289 Share on other sites More sharing options...
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