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Specific priorities for specific duplicants


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I believe that it would be super helpful to have it that you could have specific priorities for specific duplicants so that, for example, you could have it that only your farmer tends to the crops (so the other duplicants can do other more important things without completely neglecting the farm). Whal it could be tedious to enter in the priorities for each and every duplicant (especially if you have tons of them) it could be that the prioritize tool sets the default priority and then you click on the object that was prioritized to then set the specific duplicant's priority or have it built-into the prioritize tool with a menu like the one on the deconstruct tool.

13 hours ago, InternalScreing said:

 for example, you could have it that only your farmer tends to the crops (so the other duplicants can do other more important things without completely neglecting the farm).

Easy solution. Door with permissions.

your system in nearly in place for bypassing your walk arounds anyway, ladders don't have to be 100% so having your vent in the ladder line is, IMO perfectly fine, so you could easily bypass the "through garden" for everyone who isn't the rancher/chef, You are basically set up to switch to door permissions already

Yeah the new update has systems like this, The Wrench means its a job priority and they will do that before anything else if the job is available, if not then they g in descending order, so they check all High priority, then Semi high, then neutral, then low.

It automatically makes peoples jobs highest priority but you can disable that in the job menu. But if they have the wrench and there is farms needing tended to thats all they will ever do until all the plants are done.

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