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About WiDOWZ

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  1. Hamlet Compatabilty [Crash]

    Its fine, sorry for making it too personal just got a bit frustrated at the time and feeling better now. You guys do great work so I'm sure most issues will be resolved eventually, thank you.
  2. It does, I did submit and post about the bug. Interestingly enough when I disable Hamlet and go offline (so changes wont sync) it works just fine save for changing my character out for Wilson. Will hope in the future the save file will work once the issues are resolved a bit.
  3. Hamlet Compatabilty [Crash]

    Just liked to add that I ran an offline test (so changes won't sync) and disabling Hamlet before loading the profile worked correctly save for changing my character to Wilson which was a deal breaker for me. Still.. its safe to assume that Hamlet is the real culprit as expected I suppose seeing as its in early access but I do hope this means I can recover the profile eventually after the issues are resolved as I really liked how it panned out and am fatigued from starting over so many times within a short period honestly.
  4. Speak for yourself, If I enable HAM compatibility I get an error crash after about day 28-32 in default world and 18-21 in Default Plus. This has happened 5 times to me within the last few days... I dread the thought of ever trying it again and was considering deleting the game forever because of the huge time lost and tilt. I do realize Hamlet and what have you is still in beta but come on its a consistent issue! In the meantime, I do not recommend enabling its compatibility until its resolved because boy oh boy is it really frustrating.
  5. Hello I've had multiple issues when attempting to play DS RoG with Hamlet compatibility enabled to one day venture into the Hamlet universe. Each time the game crashed and would refuse to load the profile at about the 29-36 day cycle. The only exclusion being my 5th attempt when I started using the DS Plus preset from world generation in which it crashed at about 18-20 days. I Initially thought it was an issue with mod compatibility despite running only 3 minor UI mods but as it turned out all mods disabled had the same results in my 5th and last attempt. I this its fair to assume Hamlet compatibility is not yet ready for deployment and after having this happen constantly over a small stretch of time and really enjoying my last game, I dread starting over again and playing this game anymore if I cant find a way to recover the save file [whatever good that would do] or have this issue addressed. Here is the error message pulled from the log file when I try to load it. scripts/mainfunctions.lua(866,1) ...pps/common/dont_starve/data/scripts/entityscript.lua:1008: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:1008 in (method) DoPeriodicTask (Lua) <1006-1018> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/components/locomotor.lua:711 in (method) OnLoad (Lua) <702-732> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:1440 in (method) SetPersistData (Lua) <1418-1461> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua:204 in (global) SpawnSaveRecord (Lua) <177-211> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:827 in (global) PopulateWorld (Lua) <405-934> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1065 in (global) DoInitGame (Lua) <974-1282> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1335 in (upvalue) cb (Lua) <1331-1336> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:728 in () ? (Lua) <716-729> =[C]:-1 in (method) GetPersistentString (C) <-1--1> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:716 in (method) GetSaveDataForFile (Lua) <715-730> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:738 in (method) GetSaveData (Lua) <732-739> scripts/frontend.lua(739,1) SCRIPT ERROR! Showing error screen scripts/saveindex.lua(1884,1) Backup saveindex to saveindex_hamlet_beta_backup scripts/saveindex.lua(1887,1) SaveIndex already backed up scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully.