Jump to content

Pushing the game to its absolute limits


Recommended Posts

Done using debug mode because I noticed the game has a tendency to use quite a lot of RAM. I destroyed the entire asteroid, then spammed Ctrl+F2 until over 2,000 dupes are in this "Test Lab" TORTURE CHAMBER colony. Teehee.

The game's RAM use (still) skyrocketed to around ~13GB (4 sticks of Kingston HyperBluX 1600 DDR3 RAM = 16GB) with the 1TB hard drive occasionally operating at 100%. However, CPU use (i7-4770) is steady at around 30-40%. The game is crawling probably slower than a snail's pace, and I'm quite surprised it's still not crashing. The music and sounds are not slowing down brokeningly but is getting quite broken - a "good" sign that the game can maybe sort of still take more punishment, in a similar fashion to Top Gear failing to kill a Toyota Hilux. I could go on and summon 1,000 more dupes, but the game is begging for mercy so I backed off.

Going back to the main menu (takes at least 5mins) doesn't lower or unload the truly majestic RAM usage - but quitting the game (via Task Manager then End Task) does.

Edit: CPU specs

Processor: Intel i7-4770

Video Card: NVidia GTX1050Ti, 30% overclock

RAM: 4x 4GB Kingston HyperXBlu 1600

Hard Drive: Seagate 1TB Hard Disk

ONI epic ram use.jpg

1000 dupes killed my "potato" computer:

https://www.youtube.com/watch?v=sDAejCeLeDo

but that was before a bunch of optimizations. 

PC Specs:

CPU: Intel i7-3820 @ 3.6Ghz

RAM: 32GB

Video Card: NVIDIA GeForce GTX 980 Ti

Disk1: Intel SSD 240Gb

With such a powerful rig and high amounts of RAM (the game is kinda a RAM hog), your computer can handle probably around 3000+ dupes in the Occupation Upgrade until the game starts using (maybe) 30GB of RAM :D

Just a note though: If they're on a platform then you destroy it and let them fall to the black void below like in your video, the game will crash. This didn't happen before the Occupation Upgrade. Just let them fall to the black void and let them stay there, falling for eternity. :D

45 minutes ago, TehPlayer14 said:

I don't think memory would cause crashing because you could still use swap aka pagefile as extra ram unless its limited or disabled

I would argue that when it starts swapping, the game is effectively dying because the physics starts breaking down.

1 hour ago, TehPlayer14 said:

I don't think memory would cause crashing because you could still use swap aka pagefile as extra ram unless its limited or disabled

Physical storage, such as hard drives and even SSDs are much slower compared to Ram

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...