MythN7 Posted March 6, 2018 Share Posted March 6, 2018 since a food table, sink and toilet is required, it does not seem to really quarantine dup like it says, cause my slime lung sick dup kept running out to get food to bring back to the mess table. On the way to and from, he kept sneezing slime lung germs. I would like to see an additional job type called nurse, and then the upgraded one called physician, then maybe even further called surgeon. And the med making machine changed to the Kind job tick box, instead of the operator one. And doing medical tasks raise kindness. Also, anyone of the medical job type would give treatment and (treatment should include bringing a meal to there mess table, auto removing exit privileges from dups receiving care in the room. Also, meds should be provided by the medical attendant as part of there giving treatment if meds are avail, and should only be given out as giving treatment, if the dup is in quarantine, so that meds are not drained on the germ o fobes. Maybe have the squeamish trait ignore this rule cause they sneak pills from there phobia. and lastly, the big healing pods, would make sense if they were actually based on the oxygen chamber tech, so they need to be fed with oxygen similar to the exo suit docks. As this (dont quote me) but I think is what makes healing chambers in real life work so well. This would also prevent the dups from getting out all the time huffing and puffing, it could also maybe put the dup into some kinda induced coma, so that there oxygen and kal consumption are greatly reduced, with a fluid output that is like a catheter keeping there bladder very low while in the machine. I think for the amount of power and space this machine takes up, its very lacking in beneficial use over the med bed, the reasons for these suggestions. This machine in this induced coma state could also be used via custom assignment, to put dups into hibernation when the work load of the colony is very lacking, but the high constant power draw is the offset game balance to the reduced bathroom / kal / oxygen use. Since you also need ventilation running to keep the tube active with my idea. Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/88358-many-suggestions-about-the-medical-game-mechanics/ Share on other sites More sharing options...
ImpalerWrG Posted March 7, 2018 Share Posted March 7, 2018 I like the idea of the caregivers bringing everything the Dup needs (food, medicine) to them. In fact we might want to even have them take away the polluted water (bed pans) too so a sick dup is really confined to bed, it certainly breaks the sense of grave illness when they walk around and it makes the care they need higher so disease (or injury) are more serious because of the loss of labor. All for the new jobs of Nurse/Doc/Surgeon, lots of people can see their is a big hole their. Oxygen supply for the med chamber sound good to me, and a full blown stasis pod with water lines that can put a Dup into suspended animation is cool. I think it should be a new building very high tech. Link to comment https://forums.kleientertainment.com/forums/topic/88358-many-suggestions-about-the-medical-game-mechanics/#findComment-1011842 Share on other sites More sharing options...
Rotintin Posted March 7, 2018 Share Posted March 7, 2018 I like the idea of supplying oxygen to the pharma chamber, makes sense. You can effectively quarantine them and create a designated "nurse" via access in doors. Nobody gets in and out but the nurse, and the patient can only get in, not out. Also, you can keep a fridge in the med bay with priority 9 and 4kg capacity that the nurse can supply. Then the dupe never leaves and is taken care of. Link to comment https://forums.kleientertainment.com/forums/topic/88358-many-suggestions-about-the-medical-game-mechanics/#findComment-1011856 Share on other sites More sharing options...
ImpalerWrG Posted March 7, 2018 Share Posted March 7, 2018 I personally find that when players describe some kind of work around like that in response to a SUGGESTION thread to be rude and annoying. This is NOT a help thread, the OP is talking about changes to the games logic and has good reason for why these things should be automatically done for you without having to mess with door settings and other pseudo-solution in quotation marks. If you want to say that you think existing features in the game are adequate and the OP's change is unnecessary then say that, but don't talk to him like he dose not know how to play the game or has not thought of using door locking. Link to comment https://forums.kleientertainment.com/forums/topic/88358-many-suggestions-about-the-medical-game-mechanics/#findComment-1011871 Share on other sites More sharing options...
Rotintin Posted March 7, 2018 Share Posted March 7, 2018 Just trying to help the OP, sorry I tilted you ImpalerWrG. His sick dupe was running around the base to get food, spreading germs and he desired a dedicated medic. What about that implies he's using access with a low capacity/high priority fridge inside the medbay to mitigate that? You're assumption that he knows this and that my comment was belittling confuses me. What I presented isn't a workaround, it's actually a working version of one of the suggestions that's built into the game's fundamental mechanics of priority and access. That's essentially saying what's in game is adequate. I don't know what "pseudo solution" you're referring to. Link to comment https://forums.kleientertainment.com/forums/topic/88358-many-suggestions-about-the-medical-game-mechanics/#findComment-1011991 Share on other sites More sharing options...
Kasuha Posted March 7, 2018 Share Posted March 7, 2018 9 hours ago, ImpalerWrG said: I personally find that when players describe some kind of work around like that in response to a SUGGESTION thread to be rude and annoying. This is NOT a help thread, the OP is talking about changes to the games logic and has good reason for why these things should be automatically done for you without having to mess with door settings and other pseudo-solution in quotation marks. I would disagree that it is not a help thread. When someone comes with a suggestion to make some part of the game easier or more organized, it's usually because he did not find a way how to make it easier or better organized using available in-game tools. I see no harm in mentioning that such solution exists. It does not override the suggestion, it does not make it any less readable or valid. It just places it (or its part) in context of someone else's opinion. Besides, doors and their access rights are generic in-game tool, not a pseudo-solution. They're supposed to be used in all kinds of situations where the player wants to prevent certain duplicants moving through certain passages. And they're very useful even in real world medical care because even in real world, not all patients are smart enough to willingly stay on their beds or even in the hospital. Link to comment https://forums.kleientertainment.com/forums/topic/88358-many-suggestions-about-the-medical-game-mechanics/#findComment-1011996 Share on other sites More sharing options...
MythN7 Posted March 7, 2018 Author Share Posted March 7, 2018 4 hours ago, Rotintin said: Just trying to help the OP, sorry I tilted you ImpalerWrG. His sick dupe was running around the base to get food, spreading germs and he desired a dedicated medic. What about that implies he's using access with a low capacity/high priority fridge inside the medbay to mitigate that? You're assumption that he knows this and that my comment was belittling confuses me. What I presented isn't a workaround, it's actually a working version of one of the suggestions that's built into the game's fundamental mechanics of priority and access. That's essentially saying what's in game is adequate. I don't know what "pseudo solution" you're referring to. im currently at 494 hours played, and the issue to using these types of work rounds is it bottle necks the treating dup inside your base, or forces you to micro manage on a by the game frame door / move to commands. On top of the fact, you never know when a dup will get sick, and if your running a base of only 4-5 dups, the issue is, running a fridge to keep 1kg of food in the med bay fresh, is a waste of power, and if you just fill it when someone is sick you need to send a priority 9 canceling all your other priority 9 actions just to make sure food is sent there asap, and when the dup is healed, you gotta move the food out, or once again, run 120W to the room for the unknown next sickness. Also, my suggestions worked as a whole in conjunction so that the dup will not keep getting out of bed to use bathroom and eat, and catch breath, giving them the runway patient de-buff heavily reducing there healing speed. I know the sickness is still quite new in terms of the age of game, so this is why I put such an in-depth system idea in the suggestions, so they could hopefully like some of the concepts before adding improvements is not possible when they have a hindsight moment. And just to add a note on my OP that I forgot, Ill just put it here as a final comment. Having a medical mouth and nose cover like the people use in some country's that have air pollution / hospitals you can make in the approcthy. (sorry spelling so bad google cant find a fix heh.) This could contain the germs in the mask when a dup sneezes, instead of spreading them, then you can send it to the compost for disposal, also it could be worn all the time at a decor hit and it could prevent the sour nose from being farted on and absorb a good chunk of the germs from the oxygen they breath, but has to be disposed off when its so clogged up oxygen can no longer seep threw. Because of the filtering effect, I would say only 50g/s of oxygen can get threw at once, making it so diver lungs can be fine, but anyone else has to go take it off when they run out of oxygen. But if no germs are being filtered threw it, its the normal 100g/s oxygen rate. Link to comment https://forums.kleientertainment.com/forums/topic/88358-many-suggestions-about-the-medical-game-mechanics/#findComment-1012020 Share on other sites More sharing options...
Rotintin Posted March 7, 2018 Share Posted March 7, 2018 I've never minded doing a little micro when a dupe gets sick. They don't get sick too often, and it adds to the drama for me. That's obviously subjective, and I can see why you and others would want a more automatic, built in function. As far as the fridge goes, I don't power it. The doc usually eats whats in there too. You have some other really cool ideas, hopefully the thread goes back to developing those because med could use some bolstering. I really like the idea about making medicine to boost the care stat. I also really like the idea about a medical mouth and nose cover. They could be made from reed fibers, which late game you have 100's of. It could filter out some germs of the slime biome for when dupes are going in there, and could have a no power checkpoint / disposal system too maybe. Link to comment https://forums.kleientertainment.com/forums/topic/88358-many-suggestions-about-the-medical-game-mechanics/#findComment-1012064 Share on other sites More sharing options...
scientas Posted March 8, 2018 Share Posted March 8, 2018 I think the addition of a quarantine suit/dock mechanic would add to the OP's idea. If you required anyone entering the room to suit up first or anyone exiting the room to suit up it would also add a wrinkle to the room requirements. Chemical/safety showers as well in the quarantine dock would perhaps add some use for gases/resources and usually have a temperature requirement as well. Medical training may make using the quarantine equipment more effective. Link to comment https://forums.kleientertainment.com/forums/topic/88358-many-suggestions-about-the-medical-game-mechanics/#findComment-1012203 Share on other sites More sharing options...
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