Hyperblast Posted March 3, 2018 Share Posted March 3, 2018 Hey so i was sitting here playing and I got to thinking, these dupes work hard to keep each other alive and never really have a moment to stop and have a little fun so what if they had new positive traits as jokester and giggles and for negative would be the grumpy trait. Jokester would run around and tell jokes to other dupes to try and make them laugh and help lower stress levels a little bit, doesn't interrupt other dupes current task(s). Giggles would laugh at small things and while sleeping, but not as bad as loud sleeper, to loss a very small amount of stress and almost always laugh at a jokester and loss a large amount of stress. Grumpy would mean they don't have the time or patience to listen to a jokester flap his/her gap. The positive traits would slightly slow down production but atleast it will give players a way to somewhat manage stress levels. Link to comment Share on other sites More sharing options...
Neotuck Posted March 3, 2018 Share Posted March 3, 2018 this sounds like a post for https://forums.kleientertainment.com/forum/133-oxygen-not-included-suggestions-and-feedback/ Link to comment Share on other sites More sharing options...
Lutzkhie Posted March 3, 2018 Share Posted March 3, 2018 or maybe a building just like the message table that can be added in the recreation room because really, recreation room requirement is just massage table it needs something more Link to comment Share on other sites More sharing options...
PhailRaptor Posted March 3, 2018 Share Posted March 3, 2018 While I feel we are missing something in the midgame to cover the transitional period to high quality food, early game stress management is really easy. Extremely so, actually, now that Decor and Food Expectations are directly connected to Job assignment, rather than stats accumulated. Avoid promoting people until you have to, sweep things off the floor, and build a --singular, really that's all it takes -- Massage Table. Set the Table to run from 45% down to 5%. Get a Dupe with some skill in Cooking kind of early, and process your Meal Lice to Liceloaf before promoting your Researcher and Miner(s). To be frank, ever since the Room mechanic was added, Stress has been an extremely simple problem to solve. Latrine and Mess Hall are both kind of overpowered. Link to comment Share on other sites More sharing options...
Lutzkhie Posted March 3, 2018 Share Posted March 3, 2018 managing stress is not that hard, what i mean is a variety of stress relieving building just to make the recreation building look good, just graphical upgrade Link to comment Share on other sites More sharing options...
travaldofan Posted March 3, 2018 Share Posted March 3, 2018 i agree, we need more stress relief things Link to comment Share on other sites More sharing options...
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